Avacyn Restored¶
- Abundant Growth
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has “: Add one mana of any color to your mana pool.”
- Aggravate
- Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
- Alchemist’s Apprentice
- Sacrifice Alchemist’s Apprentice: Draw a card.
- Alchemist’s Refuge
: Add to your mana pool.
, : You may cast nonland cards this turn as though they had flash.
- Amass the Components
- Draw three cards, then put a card from your hand on the bottom of your library.
- Angel of Glory’s Rise
Flying
When Angel of Glory’s Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
- Angel of Jubilation
Flying
Other nonblack creatures you control get +1/+1.
Players can’t pay life or sacrifice creatures to cast spells or activate abilities.
- Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
- Angelic Wall
Defender (This creature can’t attack.)
Flying
- Angel’s Mercy
- You gain 7 life.
- Angel’s Tomb
- Whenever a creature enters the battlefield under your control, you may have Angel’s Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
- Appetite for Brains
- Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
- Arcane Melee
- Instant and sorcery spells cost less to cast.
- Archangel
- Flying, vigilance
- Archwing Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner’s hand.
- Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
- Banishing Stroke
Put target artifact, creature, or enchantment on the bottom of its owner’s library.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Banners Raised
- Creatures you control get +1/+0 until end of turn.
- Barter in Blood
- Each player sacrifices two creatures.
- Battle Hymn
- Add to your mana pool for each creature you control.
- Bladed Bracers
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Blessings of Nature
Distribute four +1/+1 counters among any number of target creatures.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Blood Artist
- Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
- Bloodflow Connoisseur
- Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
- Bone Splinters
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
- Bonfire of the Damned
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Borderland Ranger
- When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
- Bower Passage
- Creatures with flying can’t block creatures you control.
- Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
- Builder’s Blessing
- Untapped creatures you control get +0/+2.
- Burn at the Stake
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.
- Butcher Ghoul
- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
- Call to Serve
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
- Captain of the Mists
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.
- Cathars’ Crusade
- Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
- Cathedral Sanctifier
- When Cathedral Sanctifier enters the battlefield, you gain 3 life.
- Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.
- Champion of Lambholt
Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
- Cloudshift
- Exile target creature you control, then return that card to the battlefield under your control.
- Commander’s Authority
Enchant creature
Enchanted creature has “At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield.”
- Conjurer’s Closet
- At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
- Corpse Traders
- , Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
- Craterhoof Behemoth
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
- Crippling Chill
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
- Crypt Creeper
- Sacrifice Crypt Creeper: Exile target card from a graveyard.
- Cursebreak
- Destroy target enchantment. You gain 2 life.
- Dangerous Wager
- Discard your hand, then draw two cards.
- Dark Impostor
: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
- Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has “ : Exile this creature, then return it to the battlefield under your control.”
- Death Wind
- Target creature gets -X/-X until end of turn.
- Defang
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
- Defy Death
- Return target creature card from your graveyard to the battlefield. If it’s an Angel, put two +1/+1 counters on it.
- Demolish
- Destroy target artifact or land.
- Demonic Rising
- At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.
- Demonic Taskmaster
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
- Demonlord of Ashmouth
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
- Descendants’ Path
- At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.
- Descent into Madness
- At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
- Desolate Lighthouse
: Add to your mana pool.
, : Draw a card, then discard a card.
- Devastation Tide
Return all nonland permanents to their owners’ hands.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Devout Chaplain
- , Tap two untapped Humans you control: Exile target artifact or enchantment.
- Diregraf Escort
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
- Divine Deflection
- Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
- Dread Slaver
- Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
- Dreadwaters
- Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
- Driver of the Dead
- When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
- Druid’s Familiar
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid’s Familiar is paired with another creature, each of those creatures gets +2/+2.
- Druids’ Repository
Whenever a creature you control attacks, put a charge counter on Druids’ Repository.
Remove a charge counter from Druids’ Repository: Add one mana of any color to your mana pool.
- Dual Casting
Enchant creature
Enchanted creature has “, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.”
- Eaten by Spiders
- Destroy target creature with flying and all Equipment attached to that creature.
- Elgaud Shieldmate
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can’t be the targets of spells or abilities your opponents control.)
- Emancipation Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner’s hand.
- Entreat the Angels
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Essence Harvest
- Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
- Evernight Shade
: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
- Exquisite Blood
- Whenever an opponent loses life, you gain that much life.
- Falkenrath Exterminator
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
- Farbog Explorer
- Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
- Favorable Winds
- Creatures you control with flying get +1/+1.
- Fervent Cathar
Haste
When Fervent Cathar enters the battlefield, target creature can’t block this turn.
- Fettergeist
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.
- Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
- Flowering Lumberknot
- Flowering Lumberknot can’t attack or block unless it’s paired with a creature with soulbond.
- Forest
- G
- Gallows at Willow Hill
- , , Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
- Galvanic Alchemist
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Galvanic Alchemist is paired with another creature, each of those creatures has “ : Untap this creature.”
- Gang of Devils
- When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
- Geist Snatch
- Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.
- Geist Trappers
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.
- Ghostform
- Up to two target creatures can’t be blocked this turn.
- Ghostly Flicker
- Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
- Ghostly Touch
Enchant creature
Enchanted creature has “Whenever this creature attacks, you may tap or untap target permanent.”
- Ghoulflesh
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
- Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
- Gloom Surgeon
- If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
- Gloomwidow
Reach
Gloomwidow can block only creatures with flying.
- Goldnight Commander
- Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
- Goldnight Redeemer
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
- Grave Exchange
- Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
- Griselbrand
Flying, lifelink
Pay 7 life: Draw seven cards.
- Grounded
Enchant creature
Enchanted creature loses flying.
- Gryff Vanguard
Flying
When Gryff Vanguard enters the battlefield, draw a card.
- Guise of Fire
Enchant creature
Enchanted creature gets +1/-1 and attacks each turn if able.
- Hanweir Lancer
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
- Harvester of Souls
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
- Haunted Guardian
- Defender, first strike
- Havengul Skaab
- Whenever Havengul Skaab attacks, return another creature you control to its owner’s hand.
- Havengul Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
- Heirs of Stromkirk
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
- Herald of War
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
- Holy Justiciar
- , : Tap target creature. If that creature is a Zombie, exile it.
- Homicidal Seclusion
- As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
- Hound of Griselbrand
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
- Howlgeist
Creatures with power less than Howlgeist’s power can’t block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
- Human Frailty
- Destroy target Human creature.
- Hunted Ghoul
- Hunted Ghoul can’t block Humans.
- Infinite Reflection
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
- Into the Void
- Return up to two target creatures to their owners’ hands.
- Island
- U
- Joint Assault
- Target creature gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn.
- Kessig Malcontents
- When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
- Killing Wave
- For each creature, its controller sacrifices it unless he or she pays X life.
- Kruin Striker
- Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
- Lair Delve
- Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
- Latch Seeker
- Latch Seeker can’t be blocked.
- Leap of Faith
- Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
- Lightning Mauler
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.
- Lightning Prowess
Enchant creature
Enchanted creature has haste and “: This creature deals 1 damage to target creature or player.”
- Lone Revenant
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
- Lunar Mystic
- Whenever you cast an instant spell, you may pay . If you do, draw a card.
- Maalfeld Twins
- When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.
- Mad Prophet
Haste
, Discard a card: Draw a card.
- Malicious Intent
Enchant creature
Enchanted creature has “: Target creature can’t block this turn.”
- Malignus
Malignus’s power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can’t be prevented.
- Marrow Bats
Flying
Pay 4 life: Regenerate Marrow Bats.
- Mass Appeal
- Draw a card for each Human you control.
- Mental Agony
- Target player discards two cards and loses 2 life.
- Midnight Duelist
- Protection from Vampires
- Midvast Protector
- When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
- Mist Raven
Flying
When Mist Raven enters the battlefield, return target creature to its owner’s hand.
- Misthollow Griffin
Flying
You may cast Misthollow Griffin from exile.
- Moonlight Geist
Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
- Moonsilver Spear
Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
Equip
- Moorland Inquisitor
- : Moorland Inquisitor gains first strike until end of turn.
- Mountain
- R
- Narstad Scrapper
- : Narstad Scrapper gets +1/+0 until end of turn.
- Natural End
- Destroy target artifact or enchantment. You gain 3 life.
- Nearheath Pilgrim
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
- Necrobite
- Target creature gains deathtouch until end of turn. Regenerate it.
- Nephalia Smuggler
- , : Exile another target creature you control, then return that card to the battlefield under your control.
Nettle Swine
- Nightshade Peddler
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
- Otherworld Atlas
: Put a charge counter on Otherworld Atlas.
: Each player draws a card for each charge counter on Otherworld Atlas.
- Outwit
- Counter target spell that targets a player.
- Pathbreaker Wurm
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
- Peel from Reality
- Return target creature you control and target creature you don’t control to their owners’ hands.
- Pillar of Flame
- Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
- Plains
- W
- Polluted Dead
- When Polluted Dead dies, destroy target land.
- Predator’s Gambit
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
- Primal Surge
- Exile the top card of your library. If it’s a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Raging Poltergeist
- Rain of Thorns
Choose one or more — Destroy target artifact
destroy target enchantment
and/or destroy target land.
- Reforge the Soul
Each player discards his or her hand and draws seven cards.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Renegade Demon
- Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
- Revenge of the Hunted
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Riders of Gavony
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
- Righteous Blow
- Righteous Blow deals 2 damage to target attacking or blocking creature.
- Riot Ringleader
- Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
- Rite of Ruin
- Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
- Rotcrown Ghoul
- When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.
- Rush of Blood
- Target creature gets +X/+0 until end of turn, where X is its power.
- Scalding Devil
- : Scalding Devil deals 1 damage to target player.
- Scrapskin Drake
Flying
Scrapskin Drake can block only creatures with flying.
- Scroll of Avacyn
- , Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
- Scroll of Griselbrand
- , Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
- Searchlight Geist
Flying
: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
- Second Guess
- Counter target spell that’s the second spell cast this turn.
- Seraph of Dawn
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
- Seraph Sanctuary
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add to your mana pool.
- Sheltering Word
- Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness. (A creature with hexproof can’t be the target of spells or abilities opponents control.)
- Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
- Silverblade Paladin
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
- Slayers’ Stronghold
: Add to your mana pool.
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
- Snare the Skies
- Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
- Somberwald Sage
- : Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.
- Somberwald Vigilante
- Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
- Soul of the Harvest
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
- Soulcage Fiend
- When Soulcage Fiend dies, each player loses 3 life.
- Spectral Gateguards
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
- Spectral Prison
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
- Spirit Away
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
- Stern Mentor
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has “: Target player puts the top two cards of his or her library into his or her graveyard.”
- Stolen Goods
- Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
- Stonewright
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has “: This creature gets +1/+0 until end of turn.”
- Swamp
- B
- Tamiyo, the Moon Sage
+1: Tap target permanent. It doesn’t untap during its controller’s next untap step.
-2: Draw a card for each tapped creature target player controls.
-8: You get an emblem with “You have no maximum hand size” and “Whenever a card is put into your graveyard from anywhere, you may return it to your hand.”
- Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has “Whenever this creature deals damage to an opponent, draw a card.”
- Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Terminus
Put all creatures on the bottom of their owners’ libraries.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Terrifying Presence
- Prevent all combat damage that would be dealt by creatures other than target creature this turn.
- Thatcher Revolt
- Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
- Thraben Valiant
- Vigilance
- Thunderbolt
Choose one — Thunderbolt deals 3 damage to target player
or Thunderbolt deals 4 damage to target creature with flying.- Thunderous Wrath
Thunderous Wrath deals 5 damage to target creature or player.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Tibalt, the Fiend-Blooded
+1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player’s hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
- Timberland Guide
- When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
- Tormentor’s Trident
Equipped creature gets +3/+0 and attacks each turn if able.
Equip
- Treacherous Pit-Dweller
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
- Triumph of Cruelty
- At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
- Triumph of Ferocity
- At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
- Trusted Forcemage
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
- Tyrant of Discord
- When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
- Ulvenwald Tracker
- , : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
- Uncanny Speed
- Target creature gets +3/+0 and gains haste until end of turn.
- Undead Executioner
- When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
- Unhallowed Pact
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
- Vanguard’s Shield
Equipped creature gets +0/+3 and can block an additional creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Vanishment
Put target nonland permanent on top of its owner’s library.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
- Vessel of Endless Rest
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner’s library.
: Add one mana of any color to your mana pool.
- Vexing Devil
- When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
- Vigilante Justice
- Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
- Voice of the Provinces
Flying
When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
Vorstclaw
- Wandering Wolf
- Creatures with power less than Wandering Wolf’s power can’t block it.
- Wild Defiance
- Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
- Wildwood Geist
- Wildwood Geist gets +2/+2 as long as it’s your turn.
- Wingcrafter
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.
- Wolfir Avenger
Flash (You may cast this spell any time you could cast an instant.)
: Regenerate Wolfir Avenger.
- Wolfir Silverheart
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
- Yew Spirit
- : Yew Spirit gets +X/+X until end of turn, where X is its power.
- Zealous Conscripts
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
- Zealous Strike
- Target creature gets +2/+2 and gains first strike until end of turn.