Innistrad

Abattoir Ghoul

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature’s toughness.

Abbey Griffin
Flying, vigilance
Altar’s Reap

As an additional cost to cast Altar’s Reap, sacrifice a creature.

Draw two cards.

Ambush Viper

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Ancient Grudge

Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Angel of Flight Alabaster

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Angelic Overseer

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Armored Skaab
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
Army of the Damned

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback {7} {B} {B} {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ashmouth Hound
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Avacynian Priest
{1}, {T}: Tap target non-Human creature.
Avacyn’s Pilgrim
{T}: Add {W} to your mana pool.
Back from the Brink
Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that’s a copy of that card. Activate this ability only any time you could cast a sorcery.
Balefire Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Bane of Hanweir

Bane of Hanweir attacks each turn if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Battleground Geist

Flying

Other Spirit creatures you control get +1/+0.

Bitterheart Witch

Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

Blasphemous Act

Blasphemous Act costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Blazing Torch

Equipped creature can’t be blocked by Vampires or Zombies.

Equipped creature has “{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.”

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bloodcrazed Neonate

Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

Bloodgift Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

Bloodline Keeper

Flying

{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

Bonds of Faith

Enchant creature

Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

Boneyard Wurm
Boneyard Wurm’s power and toughness are each equal to the number of creature cards in your graveyard.
Brain Weevil

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

Bramblecrush
Destroy target noncreature permanent.
Brimstone Volley

Brimstone Volley deals 3 damage to target creature or player.

Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

Bump in the Night

Target opponent loses 3 life.

Flashback {5} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Burning Vengeance
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.
Butcher’s Cleaver

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}

Cackling Counterpart

Put a token onto the battlefield that’s a copy of target creature you control.

Flashback {5} {U} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Caravan Vigil

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Cellar Door
{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it’s a creature card, you put a 2/2 black Zombie creature token onto the battlefield.
Champion of the Parish
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Chapel Geist
Flying
Charmbreaker Devils

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Civilized Scholar
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
Claustrophobia

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W} to your mana pool.

Cloistered Youth
At the beginning of your upkeep, you may transform Cloistered Youth.
Cobbled Wings

Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Corpse Lunge

As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card’s power to target creature.

Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback {5} {G} {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creepy Doll

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Crossway Vampire
When Crossway Vampire enters the battlefield, target creature can’t block this turn.
Curiosity

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curse of Death’s Hold

Enchant player

Creatures enchanted player controls get -1/-1.

Curse of Oblivion

Enchant player

At the beginning of enchanted player’s upkeep, that player exiles two cards from his or her graveyard.

Curse of Stalked Prey

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Curse of the Bloody Tome

Enchant player

At the beginning of enchanted player’s upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Curse of the Nightly Hunt

Enchant player

Creatures enchanted player controls attack each turn if able.

Curse of the Pierced Heart

Enchant player

At the beginning of enchanted player’s upkeep, Curse of the Pierced Heart deals 1 damage to that player.

Darkthicket Wolf
{2} {G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.
Daybreak Ranger

{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Dead Weight

Enchant creature

Enchanted creature gets -2/-2.

Dearly Departed

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

Delver of Secrets
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
Demonmail Hauberk

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

Deranged Assistant
{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
Desperate Ravings

Draw two cards, then discard a card at random.

Flashback {2} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Devil’s Play

Devil’s Play deals X damage to target creature or player.

Flashback {X} {R} {R} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Diregraf Ghoul
Diregraf Ghoul enters the battlefield tapped.
Disciple of Griselbrand
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Divine Reckoning

Each player chooses a creature he or she controls. Destroy the rest.

Flashback {5} {W} {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Doomed Traveler
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Dream Twist

Target player puts the top three cards of his or her library into his or her graveyard.

Flashback {1} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Elder Cathar
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Elder of Laurels
{3} {G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Elite Inquisitor

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

Endless Ranks of the Dead
At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.
Essence of the Wild
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Evil Twin
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains “{U} {B}, {T}: Destroy target creature with the same name as this creature.”
Falkenrath Marauders

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Falkenrath Noble

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Feeling of Dread

Tap up to two target creatures.

Flashback {1} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Feral Ridgewolf

Trample

{1} {R}: Feral Ridgewolf gets +2/+0 until end of turn.

Festerhide Boar

Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6} {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Forest
G

Fortress Crab

Frightful Delusion
Counter target spell unless its controller pays {1}. That player discards a card.
Full Moon’s Rise

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon’s Rise: Regenerate all Werewolf creatures you control.

Furor of the Bitten

Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.

Gallows Warden

Flying

Other Spirit creatures you control get +0/+1.

Galvanic Juggernaut

Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn’t untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

Garruk Relentless

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Put a 2/2 green Wolf creature token onto the battlefield.

Garruk, the Veil-Cursed

+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Gatstaf Howler

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

Gatstaf Shepherd
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
Gavony Township

{T}: Add {1} to your mana pool.

{2} {G} {W}, {T}: Put a +1/+1 counter on each creature you control.

Geist of Saint Traft

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Geistcatcher’s Rig
When Geistcatcher’s Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
Geistflame

Geistflame deals 1 damage to target creature or player.

Flashback {3} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Geist-Honored Monk

Vigilance

Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Ghost Quarter

{T}: Add {1} to your mana pool.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Ghostly Possession

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Ghoulcaller’s Bell
{T}: Each player puts the top card of his or her library into his or her graveyard.
Ghoulcaller’s Chant

Choose one — Return target creature card from your graveyard to your hand

or return two target Zombie cards from your graveyard to your hand.
Ghoulraiser
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Gnaw to the Bone

You gain 2 life for each creature card in your graveyard.

Flashback {2} {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grasp of Phantoms

Put target creature on top of its owner’s library.

Flashback {7} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grave Bramble
Defender, protection from Zombies
Graveyard Shovel
{2}, {T}: Target player exiles a card from his or her graveyard. If it’s a creature card, you gain 2 life.
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born enters the battlefield tapped and doesn’t untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Grimoire of the Dead

{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types.

Grizzled Outcasts
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Gruesome Deformity

Enchant creature

Enchanted creature has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Gutter Grime
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with “This creature’s power and toughness are each equal to the number of slime counters on Gutter Grime.”
Hamlet Captain
Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.
Hanweir Watchkeep

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Harvest Pyre

As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

Heartless Summoning

Creature spells you cast cost {2} less to cast.

Creatures you control get -1/-1.

Heretic’s Punishment
{3} {R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic’s Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U} to your mana pool.

Hollowhenge Scavenger
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
Homicidal Brute
At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.
Howlpack Alpha

Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

Howlpack of Estwald
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Hysterical Blindness
Creatures your opponents control get -4/-0 until end of turn.
Infernal Plunge

As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add {R} {R} {R} to your mana pool.

Inquisitor’s Flail

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}

Insectile Aberration
Flying
Instigator Gang

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Into the Maw of Hell
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Invisible Stalker

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Invisible Stalker can’t be blocked.

Ironfang

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Island
U
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B} to your mana pool.

Kessig Cagebreakers
Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.
Kessig Wolf
{1} {R}: Kessig Wolf gains first strike until end of turn.
Kessig Wolf Run

{T}: Add {1} to your mana pool.

{X} {R} {G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Kindercatch

Krallenhorde Wantons
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Kruin Outlaw

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Lantern Spirit

Flying

{U}: Return Lantern Spirit to its owner’s hand.

Liliana of the Veil

+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Lord of Lineage

Flying

Other Vampire creatures you control get +2/+2.

{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

Lost in the Mist
Counter target spell. Return target permanent to its owner’s hand.
Ludevic’s Abomination
Trample
Ludevic’s Test Subject

Defender

{1} {U}: Put a hatchling counter on Ludevic’s Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

Lumberknot

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Make a Wish
Return two cards at random from your graveyard to your hand.
Makeshift Mauler
As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
Manor Gargoyle

Defender

Manor Gargoyle has indestructible as long as it has defender.

{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.

Manor Skeleton

Haste

{1} {B}: Regenerate Manor Skeleton.

Markov Patrician
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Mask of Avacyn

Equipped creature gets +1/+2 and has hexproof. (It can’t be the target of spells or abilities your opponents control.)

Equip {3}

Mausoleum Guard
When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Maw of the Mire
Destroy target land. You gain 4 life.
Mayor of Avabruck

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

Memory’s Journey

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mentor of the Meek
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Merciless Predator
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Midnight Haunting
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Mikaeus, the Lunarch

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mindshrieker

Flying

{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card’s converted mana cost.

Mirror-Mad Phantasm

Flying

{1} {U}: Mirror-Mad Phantasm’s owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Moan of the Unhallowed

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback {5} {B} {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moldgraf Monstrosity

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Moon Heron
Flying
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Moorland Haunt

{T}: Add {1} to your mana pool.

{W} {U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Morkrut Banshee
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
Mountain
R
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Murder of Crows

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Naturalize
Destroy target artifact or enchantment.
Nephalia Drownyard

{T}: Add {1} to your mana pool.

{1} {U} {B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

Nevermore

As Nevermore enters the battlefield, name a nonland card.

The named card can’t be cast.

Night Revelers
Night Revelers has haste as long as an opponent controls a Human.
Night Terrors
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
Nightbird’s Clutches

Up to two target creatures can’t block this turn.

Flashback {3} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nightfall Predator

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

Olivia Voldaren

Flying

{1} {R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3} {B} {B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

One-Eyed Scarecrow

Defender

Creatures with flying your opponents control get -1/-0.

Orchard Spirit
Orchard Spirit can’t be blocked except by creatures with flying or reach.
Parallel Lives
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
Paraselene
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Past in Flames

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Pitchburn Devils
When Pitchburn Devils dies, it deals 3 damage to target creature or player.
Plains
W
Prey Upon
Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
Purify the Grave

Exile target card from a graveyard.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rage Thrower
Whenever another creature dies, Rage Thrower deals 2 damage to target player.
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Rally the Peasants

Creatures you control get +2/+0 until end of turn.

Flashback {2} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rampaging Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Ranger’s Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Reaper from the Abyss

Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Rebuke
Destroy target attacking creature.
Reckless Waif
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

Riot Devils

Rolling Temblor

Rolling Temblor deals 2 damage to each creature without flying.

Flashback {4} {R} {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rooftop Storm
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Rotting Fensnake

Runechanter’s Pike

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip {2}

Runic Repetition
Return target exiled card with flashback you own to your hand.
Scourge of Geier Reach
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Screeching Bat

Flying

At the beginning of your upkeep, you may pay {2} {B} {B}. If you do, transform Screeching Bat.

Selfless Cathar
{1} {W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Selhoff Occultist
Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.
Sensory Deprivation

Enchant creature

Enchanted creature gets -3/-0.

Sever the Bloodline

Exile target creature and all other creatures with the same name as that creature.

Flashback {5} {B} {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sharpened Pitchfork

Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}

Shimmering Grotto

{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Silent Departure

Return target creature to its owner’s hand.

Flashback {4} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Silverchase Fox
{1} {W}, Sacrifice Silverchase Fox: Exile target enchantment.
Silver-Inlaid Dagger

Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2}

Skaab Goliath

As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.

Trample

Skaab Ruinator

As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

Skeletal Grimace

Enchant creature

Enchanted creature gets +1/+1 and has “{B}: Regenerate this creature.”

Skirsdag Cultist
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
Skirsdag High Priest
Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
Slayer of the Wicked
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Smite the Monstrous
Destroy target creature with power 4 or greater.
Snapcaster Mage

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Somberwald Spider

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Spare from Evil
Creatures you control gain protection from non-Human creatures until end of turn.
Spectral Flight

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Spectral Rider
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Spider Spawning

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback {6} {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spidery Grasp
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Splinterfright

Trample

Splinterfright’s power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

Stalking Vampire
At the beginning of your upkeep, you may pay {2} {B} {B}. If you do, transform Stalking Vampire.
Stensia Bloodhall

{T}: Add {1} to your mana pool.

{3} {B} {R}, {T}: Stensia Bloodhall deals 2 damage to target player.

Stitched Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying

Stitcher’s Apprentice
{1} {U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.
Stony Silence
Activated abilities of artifacts can’t be activated.
Stromkirk Noble

Stromkirk Noble can’t be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Stromkirk Patrol
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Sturmgeist

Flying

Sturmgeist’s power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R} to your mana pool.

Swamp
B
Terror of Kruin Pass

Double strike

Each Werewolf you control can’t be blocked except by two or more creatures.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Think Twice

Draw a card.

Flashback {2} {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Thraben Militia
Trample

Thraben Purebloods

Thraben Sentry

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

Tormented Pariah
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
Traitorous Blood
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Travel Preparations

Put a +1/+1 counter on each of up to two target creatures.

Flashback {1} {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Traveler’s Amulet
{1}, Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Tree of Redemption

Defender

{T}: Exchange your life total with Tree of Redemption’s toughness.

Trepanation Blade

Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip {2}

Tribute to Hunger
Target opponent sacrifices a creature. You gain life equal to that creature’s toughness.
Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Ulvenwald Mystics
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
Ulvenwald Primordials

{G}: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

Unbreathing Horde

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Unburial Rites

Return target creature card from your graveyard to the battlefield.

Flashback {3} {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Undead Alchemist

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent’s graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

Unholy Fiend
At the beginning of your end step, you lose 1 life.
Unruly Mob
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Urgent Exorcism
Destroy target Spirit or enchantment.
Vampire Interloper

Flying

Vampire Interloper can’t block.

Vampiric Fury
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Village Cannibals
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Village Ironsmith

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Villagers of Estwald
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
Voiceless Spirit
Flying, first strike

Walking Corpse

Wildblood Pack

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

Witchbane Orb

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can’t be the target of spells or abilities your opponents control, including Aura spells.)

Wooden Stake

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can’t be regenerated.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G} to your mana pool.

Woodland Sleuth
Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Wreath of Geists

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.