Innistrad¶
- Abattoir Ghoul
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature’s toughness.
- Abbey Griffin
- Flying, vigilance
- Altar’s Reap
As an additional cost to cast Altar’s Reap, sacrifice a creature.
Draw two cards.
- Ambush Viper
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
- Ancient Grudge
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Angel of Flight Alabaster
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
- Angelic Overseer
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
- Armored Skaab
- When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
- Army of the Damned
Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Ashmouth Hound
- Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
- Avacynian Priest
- , : Tap target non-Human creature.
- Avacyn’s Pilgrim
- : Add to your mana pool.
- Back from the Brink
- Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that’s a copy of that card. Activate this ability only any time you could cast a sorcery.
- Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
- Bane of Hanweir
Bane of Hanweir attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
- Battleground Geist
Flying
Other Spirit creatures you control get +1/+0.
- Bitterheart Witch
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
- Blasphemous Act
Blasphemous Act costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
- Blazing Torch
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Bloodcrazed Neonate
Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
- Bloodgift Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
- Bloodline Keeper
Flying
: Put a 2/2 black Vampire creature token with flying onto the battlefield.
: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
- Bonds of Faith
Enchant creature
Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.
- Boneyard Wurm
- Boneyard Wurm’s power and toughness are each equal to the number of creature cards in your graveyard.
- Brain Weevil
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
- Bramblecrush
- Destroy target noncreature permanent.
- Brimstone Volley
Brimstone Volley deals 3 damage to target creature or player.
Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
- Bump in the Night
Target opponent loses 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Burning Vengeance
- Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.
- Butcher’s Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
- Cackling Counterpart
Put a token onto the battlefield that’s a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Caravan Vigil
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
- Cellar Door
- , : Target player puts the bottom card of his or her library into his or her graveyard. If it’s a creature card, you put a 2/2 black Zombie creature token onto the battlefield.
- Champion of the Parish
- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
- Chapel Geist
- Flying
- Charmbreaker Devils
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
- Civilized Scholar
- : Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
- Claustrophobia
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
- Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or to your mana pool.
- Cloistered Youth
- At the beginning of your upkeep, you may transform Cloistered Youth.
- Cobbled Wings
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Corpse Lunge
As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card’s power to target creature.
- Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Creepy Doll
Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
- Crossway Vampire
- When Crossway Vampire enters the battlefield, target creature can’t block this turn.
- Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
- Curse of Death’s Hold
Enchant player
Creatures enchanted player controls get -1/-1.
- Curse of Oblivion
Enchant player
At the beginning of enchanted player’s upkeep, that player exiles two cards from his or her graveyard.
- Curse of Stalked Prey
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
- Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player’s upkeep, that player puts the top two cards of his or her library into his or her graveyard.
- Curse of the Nightly Hunt
Enchant player
Creatures enchanted player controls attack each turn if able.
- Curse of the Pierced Heart
Enchant player
At the beginning of enchanted player’s upkeep, Curse of the Pierced Heart deals 1 damage to that player.
- Darkthicket Wolf
- : Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.
- Daybreak Ranger
: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
- Dead Weight
Enchant creature
Enchanted creature gets -2/-2.
- Dearly Departed
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
- Delver of Secrets
- At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
- Demonmail Hauberk
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
- Deranged Assistant
- , Put the top card of your library into your graveyard: Add to your mana pool.
- Desperate Ravings
Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Devil’s Play
Devil’s Play deals X damage to target creature or player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Diregraf Ghoul
- Diregraf Ghoul enters the battlefield tapped.
- Disciple of Griselbrand
- , Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.
- Dissipate
- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
- Divine Reckoning
Each player chooses a creature he or she controls. Destroy the rest.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Doomed Traveler
- When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
- Dream Twist
Target player puts the top three cards of his or her library into his or her graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Elder Cathar
- When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
- Elder of Laurels
- : Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
- Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
- Endless Ranks of the Dead
- At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.
- Essence of the Wild
- Creatures you control enter the battlefield as a copy of Essence of the Wild.
- Evil Twin
- You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains “ , : Destroy target creature with the same name as this creature.”
- Falkenrath Marauders
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
- Falkenrath Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
- Feeling of Dread
Tap up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Feral Ridgewolf
Trample
: Feral Ridgewolf gets +2/+0 until end of turn.
- Festerhide Boar
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
- Fiend Hunter
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
- Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Forest
- G
Fortress Crab
- Frightful Delusion
- Counter target spell unless its controller pays . That player discards a card.
- Full Moon’s Rise
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon’s Rise: Regenerate all Werewolf creatures you control.
- Furor of the Bitten
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
- Gallows Warden
Flying
Other Spirit creatures you control get +0/+1.
- Galvanic Juggernaut
Galvanic Juggernaut attacks each turn if able.
Galvanic Juggernaut doesn’t untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
- Garruk Relentless
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0: Put a 2/2 green Wolf creature token onto the battlefield.
- Garruk, the Veil-Cursed
+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
- Gatstaf Howler
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
- Gatstaf Shepherd
- At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
- Gavony Township
: Add to your mana pool.
, : Put a +1/+1 counter on each creature you control.
- Geist of Saint Traft
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
- Geistcatcher’s Rig
- When Geistcatcher’s Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
- Geistflame
Geistflame deals 1 damage to target creature or player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Geist-Honored Monk
Vigilance
Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
- Ghost Quarter
: Add to your mana pool.
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
- Ghostly Possession
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
- Ghoulcaller’s Bell
- : Each player puts the top card of his or her library into his or her graveyard.
- Ghoulcaller’s Chant
Choose one — Return target creature card from your graveyard to your hand
or return two target Zombie cards from your graveyard to your hand.- Ghoulraiser
- When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
- Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Grasp of Phantoms
Put target creature on top of its owner’s library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Grave Bramble
- Defender, protection from Zombies
- Graveyard Shovel
- , : Target player exiles a card from his or her graveyard. If it’s a creature card, you gain 2 life.
- Grimgrin, Corpse-Born
Grimgrin, Corpse-Born enters the battlefield tapped and doesn’t untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
- Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types.
- Grizzled Outcasts
- At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
- Gruesome Deformity
Enchant creature
Enchanted creature has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
- Gutter Grime
- Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with “This creature’s power and toughness are each equal to the number of slime counters on Gutter Grime.”
- Hamlet Captain
- Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.
- Hanweir Watchkeep
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
- Harvest Pyre
As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
- Heartless Summoning
Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
- Heretic’s Punishment
- : Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic’s Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
- Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or to your mana pool.
- Hollowhenge Scavenger
- Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
- Homicidal Brute
- At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.
- Howlpack Alpha
Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
- Howlpack of Estwald
- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
- Hysterical Blindness
- Creatures your opponents control get -4/-0 until end of turn.
- Infernal Plunge
As an additional cost to cast Infernal Plunge, sacrifice a creature.
Add to your mana pool.
- Inquisitor’s Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
- Insectile Aberration
- Flying
- Instigator Gang
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
- Intangible Virtue
- Creature tokens you control get +1/+1 and have vigilance.
- Into the Maw of Hell
- Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
- Invisible Stalker
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Invisible Stalker can’t be blocked.
- Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
- Island
- U
- Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or to your mana pool.
- Kessig Cagebreakers
- Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.
- Kessig Wolf
- : Kessig Wolf gains first strike until end of turn.
- Kessig Wolf Run
: Add to your mana pool.
, : Target creature gets +X/+0 and gains trample until end of turn.
Kindercatch
- Krallenhorde Wantons
- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
- Kruin Outlaw
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
- Laboratory Maniac
- If you would draw a card while your library has no cards in it, you win the game instead.
- Lantern Spirit
Flying
: Return Lantern Spirit to its owner’s hand.
- Liliana of the Veil
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
- Lord of Lineage
Flying
Other Vampire creatures you control get +2/+2.
: Put a 2/2 black Vampire creature token with flying onto the battlefield.
- Lost in the Mist
- Counter target spell. Return target permanent to its owner’s hand.
- Ludevic’s Abomination
- Trample
- Ludevic’s Test Subject
Defender
: Put a hatchling counter on Ludevic’s Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
- Lumberknot
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
- Make a Wish
- Return two cards at random from your graveyard to your hand.
- Makeshift Mauler
- As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
- Manor Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
: Until end of turn, Manor Gargoyle loses defender and gains flying.
- Manor Skeleton
Haste
: Regenerate Manor Skeleton.
- Markov Patrician
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
- Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip
- Mausoleum Guard
- When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
- Maw of the Mire
- Destroy target land. You gain 4 life.
- Mayor of Avabruck
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
- Memory’s Journey
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Mentor of the Meek
- Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
- Merciless Predator
- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
- Midnight Haunting
- Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
- Mikaeus, the Lunarch
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
- Mindshrieker
Flying
: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card’s converted mana cost.
- Mirror-Mad Phantasm
Flying
: Mirror-Mad Phantasm’s owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
- Moan of the Unhallowed
Put two 2/2 black Zombie creature tokens onto the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Moldgraf Monstrosity
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
- Moment of Heroism
- Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
- Moon Heron
- Flying
- Moonmist
- Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
- Moorland Haunt
: Add to your mana pool.
, , Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
- Morkrut Banshee
- Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
- Mountain
- R
- Mulch
- Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
- Murder of Crows
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
- Naturalize
- Destroy target artifact or enchantment.
- Nephalia Drownyard
: Add to your mana pool.
, : Target player puts the top three cards of his or her library into his or her graveyard.
- Nevermore
As Nevermore enters the battlefield, name a nonland card.
The named card can’t be cast.
- Night Revelers
- Night Revelers has haste as long as an opponent controls a Human.
- Night Terrors
- Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
- Nightbird’s Clutches
Up to two target creatures can’t block this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Nightfall Predator
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
- Olivia Voldaren
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
- One-Eyed Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
- Orchard Spirit
- Orchard Spirit can’t be blocked except by creatures with flying or reach.
- Parallel Lives
- If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
- Paraselene
- Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
- Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Pitchburn Devils
- When Pitchburn Devils dies, it deals 3 damage to target creature or player.
- Plains
- W
- Prey Upon
- Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)
- Purify the Grave
Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Rage Thrower
- Whenever another creature dies, Rage Thrower deals 2 damage to target player.
- Rakish Heir
- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
- Rally the Peasants
Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Rampaging Werewolf
- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
- Ranger’s Guile
- Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
- Reaper from the Abyss
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
- Rebuke
- Destroy target attacking creature.
- Reckless Waif
- At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
Riot Devils
- Rolling Temblor
Rolling Temblor deals 2 damage to each creature without flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Rooftop Storm
- You may pay rather than pay the mana cost for Zombie creature spells you cast.
Rotting Fensnake
- Runechanter’s Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
- Runic Repetition
- Return target exiled card with flashback you own to your hand.
- Scourge of Geier Reach
- Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
- Screeching Bat
Flying
At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.
- Selfless Cathar
- , Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
- Selhoff Occultist
- Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.
- Sensory Deprivation
Enchant creature
Enchanted creature gets -3/-0.
- Sever the Bloodline
Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Sharpened Pitchfork
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip
- Shimmering Grotto
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
- Silent Departure
Return target creature to its owner’s hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Silverchase Fox
- , Sacrifice Silverchase Fox: Exile target enchantment.
- Silver-Inlaid Dagger
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
- Skaab Goliath
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample
- Skaab Ruinator
As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
- Skeletal Grimace
Enchant creature
Enchanted creature gets +1/+1 and has “: Regenerate this creature.”
- Skirsdag Cultist
- , , Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
- Skirsdag High Priest
- Morbid — , Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
- Slayer of the Wicked
- When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
- Smite the Monstrous
- Destroy target creature with power 4 or greater.
- Snapcaster Mage
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
- Somberwald Spider
Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
- Spare from Evil
- Creatures you control gain protection from non-Human creatures until end of turn.
- Spectral Flight
Enchant creature
Enchanted creature gets +2/+2 and has flying.
- Spectral Rider
- Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
- Spider Spawning
Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Spidery Grasp
- Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
- Splinterfright
Trample
Splinterfright’s power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
- Stalking Vampire
- At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.
- Stensia Bloodhall
: Add to your mana pool.
, : Stensia Bloodhall deals 2 damage to target player.
- Stitched Drake
As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.
Flying
- Stitcher’s Apprentice
- , : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.
- Stony Silence
- Activated abilities of artifacts can’t be activated.
- Stromkirk Noble
Stromkirk Noble can’t be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
- Stromkirk Patrol
- Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
- Sturmgeist
Flying
Sturmgeist’s power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
- Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or to your mana pool.
- Swamp
- B
- Terror of Kruin Pass
Double strike
Each Werewolf you control can’t be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
- Think Twice
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Thraben Militia
- Trample
Thraben Purebloods
- Thraben Sentry
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
- Tormented Pariah
- At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
- Traitorous Blood
- Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
- Travel Preparations
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Traveler’s Amulet
- , Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
- Tree of Redemption
Defender
: Exchange your life total with Tree of Redemption’s toughness.
- Trepanation Blade
Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
Equip
- Tribute to Hunger
- Target opponent sacrifices a creature. You gain life equal to that creature’s toughness.
- Typhoid Rats
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
- Ulvenwald Mystics
- At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
- Ulvenwald Primordials
: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
- Unbreathing Horde
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
- Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent’s graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
- Unholy Fiend
- At the beginning of your end step, you lose 1 life.
- Unruly Mob
- Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
- Urgent Exorcism
- Destroy target Spirit or enchantment.
- Vampire Interloper
Flying
Vampire Interloper can’t block.
- Vampiric Fury
- Vampire creatures you control get +2/+0 and gain first strike until end of turn.
- Victim of Night
- Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
- Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
- Village Cannibals
- Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
- Village Ironsmith
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
- Villagers of Estwald
- At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
- Voiceless Spirit
- Flying, first strike
Walking Corpse
- Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
- Witchbane Orb
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can’t be the target of spells or abilities your opponents control, including Aura spells.)
- Wooden Stake
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can’t be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Woodland Cemetery
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or to your mana pool.
- Woodland Sleuth
- Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
- Wreath of Geists
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.