Khans of Tarkir

Abomination of Gudul

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2} {B} {G} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Abzan Ascendancy

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Abzan Banner

{T}: Add {W}, {B}, or {G} to your mana pool.

{W} {B} {G}, {T}, Sacrifice Abzan Banner: Draw a card.

Abzan Battle Priest

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

Abzan Charm

Choose one —

  • Exile target creature with power 3 or greater.
  • You draw two cards and you lose 2 life.
  • Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

Abzan Guide

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2} {W} {B} {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Ainok Bond-Kin

Outlast {1} {W} ({1} {W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

Ainok Tracker

First strike

Morph {4} {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Alabaster Kirin
Flying, vigilance

Alpine Grizzly

Altar of the Brood
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
Anafenza, the Foremost

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent’s graveyard from anywhere, exile it instead.

Ankle Shanker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Arc Lightning
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Archers’ Parapet

Defender

{1} {B}, {T}: Each opponent loses 1 life.

Armament Corps
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
Arrow Storm

Arrow Storm deals 4 damage to target creature or player.

Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can’t be prevented.

Ashcloud Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph {4} {R} {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Avalanche Tusker
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
Awaken the Bear
Target creature gets +3/+3 and gains trample until end of turn.
Barrage of Boulders

Barrage of Boulders deals 1 damage to each creature you don’t control.

Ferocious — If you control a creature with power 4 or greater, creatures can’t block this turn.

Bear’s Companion
When Bear’s Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.
Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.

Bellowing Saddlebrute
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
Bitter Revelation
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Blinding Spray

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R} to your mana pool.

Bloodfire Expert
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Bloodfire Mentor
{2} {U}, {T}: Draw a card, then discard a card.
Bloodsoaked Champion

Bloodsoaked Champion can’t block.

Raid — {1} {B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

Bloodstained Mire
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Blossoming Sands

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W} to your mana pool.

Brave the Sands

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Briber’s Purse

Briber’s Purse enters the battlefield with X gem counters on it.

{1}, {T}, Remove a gem counter from Briber’s Purse: Target creature can’t attack or block this turn.

Bring Low
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
Burn Away
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller’s graveyard.
Butcher of the Horde

Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

Cancel
Counter target spell.
Canyon Lurkers
Morph {3} {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Chief of the Edge
Other Warrior creatures you control get +1/+0.
Chief of the Scale
Other Warrior creatures you control get +0/+1.
Clever Impersonator
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
Cranial Archive
{2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.
Crater’s Claws

Crater’s Claws deals X damage to target creature or player.

Ferocious — Crater’s Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Crippling Chill

Tap target creature. It doesn’t untap during its controller’s next untap step.

Draw a card.

Dazzling Ramparts

Defender

{1} {W}, {T}: Tap target creature.

Dead Drop

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target player sacrifices two creatures.

Death Frenzy
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Debilitating Injury

Enchant creature

Enchanted creature gets -2/-2.

Defiant Strike

Target creature gets +1/+0 until end of turn.

Draw a card.

Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source’s controller.
Despise
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Dismal Backwater

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B} to your mana pool.

Disowned Ancestor
Outlast {1} {B} ({1} {B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Dragon Grip

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Dragon Throne of Tarkir

Equipped creature has defender and “{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”

Equip {3}

Dragon’s Eye Savants

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dragon’s Eye Savants is turned face up, look at target opponent’s hand.

Dragonscale Boon
Put two +1/+1 counters on target creature and untap it.
Dragon-Style Twins

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Duneblast
Choose up to one creature. Destroy the rest.
Dutiful Return
Return up to two target creature cards from your graveyard to your hand.
Efreet Weaponmaster

First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph {2} {U} {R} {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Embodiment of Spring
{1} {G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Empty the Pits

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put X 2/2 black Zombie creature tokens onto the battlefield tapped.

End Hostilities
Destroy all creatures and all permanents attached to creatures.
Erase
Exile target enchantment.
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Feed the Clan

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Firehoof Cavalry
{3} {R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
Flooded Strand
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Flying Crane Technique
Untap all creatures you control. They gain flying and double strike until end of turn.
Force Away

Return target creature to its owner’s hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Forest
G
Frontier Bivouac

Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R} to your mana pool.

Ghostfire Blade

Equipped creature gets +2/+2.

Equip {3}

Ghostfire Blade’s equip ability costs {2} less to activate if it targets a colorless creature.

Glacial Stalker
Morph {4} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Goblinslide
Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.
Grim Haruspex

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

Gurmag Swiftwing
Flying, first strike, haste
Hardened Scales
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
Heart-Piercer Bow

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1}

Heir of the Wilds

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

Herald of Anafenza

Outlast {2} {W} ({2} {W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza’s outlast ability, put a 1/1 white Warrior creature token onto the battlefield.

High Sentinels of Arashin

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

{3} {W}: Put a +1/+1 counter on target creature.

Highland Game
When Highland Game dies, you gain 2 life.
Highspire Mantis
Flying, trample
Hooded Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph {3} {G} {G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample

Horde Ambusher

Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can’t block this turn.

Hordeling Outburst
Put three 1/1 red Goblin creature tokens onto the battlefield.
Howl of the Horde

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Icefeather Aven

Flying

Morph {1} {G} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner’s hand.

Icy Blast

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don’t untap during their controllers’ next untap steps.

Incremental Growth
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Island
U
Ivorytusk Fortress
Untap each creature you control with a +1/+1 counter on it during each other player’s untap step.
Jeering Instigator

Morph {2} {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it’s your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Jeskai Ascendancy

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Jeskai Banner

{T}: Add {U}, {R}, or {W} to your mana pool.

{U} {R} {W}, {T}, Sacrifice Jeskai Banner: Draw a card.

Jeskai Charm

Choose one —

  • Put target creature on top of its owner’s library.
  • Jeskai Charm deals 4 damage to target opponent.
  • Creatures you control get +1/+1 and gain lifelink until end of turn.
Jeskai Elder

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

Jeskai Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Jeskai Windscout

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Jungle Hollow

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G} to your mana pool.

Kheru Bloodsucker

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

{2} {B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

Kheru Dreadmaw

Defender

{1} {G}, Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness.

Kheru Lich Lord
At the beginning of your upkeep, you may pay {2} {B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Kheru Spellsnatcher

Morph {4} {U} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Kill Shot
Destroy target attacking creature.
Kin-Tree Invocation
Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.
Kin-Tree Warden

{2}: Regenerate Kin-Tree Warden.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Krumar Bond-Kin
Morph {4} {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Leaping Master
{2} {W}: Leaping Master gains flying until end of turn.
Lens of Clarity
You may look at the top card of your library and at face-down creatures you don’t control. (You may do this at any time.)
Longshot Squad

Outlast {1} {G} ({1} {G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Mantis Rider
Flying, vigilance, haste
Mardu Ascendancy

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mardu Banner

{T}: Add {R}, {W}, or {B} to your mana pool.

{R} {W} {B}, {T}, Sacrifice Mardu Banner: Draw a card.

Mardu Blazebringer
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
Mardu Charm

Choose one —

  • Mardu Charm deals 4 damage to target creature.
  • Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.
  • Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Mardu Hateblade
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Mardu Heart-Piercer
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
Mardu Hordechief
Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.
Mardu Roughrider
Whenever Mardu Roughrider attacks, target creature can’t block this turn.
Mardu Skullhunter

Mardu Skullhunter enters the battlefield tapped.

Raid — When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Mardu Warshrieker
Raid — When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R} {W} {B} to your mana pool.
Master of Pearls

Morph {3} {W} {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Master the Way
Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.
Meandering Towershell

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Mer-Ek Nightblade

Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Mindswipe
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell’s controller.
Mistfire Weaver

Flying

Morph {2} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Molting Snakeskin

Enchant creature

Enchanted creature gets +2/+0 and has “{2} {B}: Regenerate this creature.”

Monastery Flock

Defender, flying

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Monastery Swiftspear

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mountain
R
Murderous Cut

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.

Mystic Monastery

Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W} to your mana pool.

Mystic of the Hidden Way

Mystic of the Hidden Way can’t be blocked.

Morph {2} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Narset, Enlightened Master

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Naturalize
Destroy target artifact or enchantment.
Necropolis Fiend

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Nomad Outpost

Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B} to your mana pool.

Opulent Palace

Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U} to your mana pool.

Pearl Lake Ancient

Flash

Pearl Lake Ancient can’t be countered.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Return three lands you control to their owner’s hand: Return Pearl Lake Ancient to its owner’s hand.

Pine Walker

Morph {4} {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Plains
W
Polluted Delta
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Ponyback Brigade

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph {2} {R} {W} {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Quiet Contemplation
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn’t untap during its controller’s next untap step.
Raiders’ Spoils

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Rakshasa Deathdealer

{B} {G}: Rakshasa Deathdealer gets +2/+2 until end of turn.

{B} {G}: Regenerate Rakshasa Deathdealer.

Rakshasa Vizier
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
Rakshasa’s Secret
Target opponent discards two cards. Put the top two cards of your library into your graveyard.
Rattleclaw Mystic

{T}: Add {G}, {U}, or {R} to your mana pool.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G} {U} {R} to your mana pool.

Retribution of the Ancients
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Ride Down
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Rite of the Serpent
Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.
Riverwheel Aerialists

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Roar of Challenge

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Rotting Mastodon

Rugged Highlands

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G} to your mana pool.

Rush of Battle
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Ruthless Ripper

Deathtouch

Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.

Sage of the Inward Eye

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Sage-Eye Harrier

Flying

Morph {3} {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sagu Archer

Reach (This creature can block creatures with flying.)

Morph {4} {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sagu Mauler

Trample, hexproof

Morph {3} {G} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Salt Road Patrol
Outlast {1} {W} ({1} {W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G} to your mana pool.

Sarkhan, the Dragonspeaker

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn’t lose loyalty while he’s not a planeswalker.)

−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

−6: You get an emblem with “At the beginning of your draw step, draw two additional cards” and “At the beginning of your end step, discard your hand.”

Savage Knuckleblade

{2} {G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

{2} {U}: Return Savage Knuckleblade to its owner’s hand.

{R}: Savage Knuckleblade gains haste until end of turn.

Savage Punch

Target creature you control fights target creature you don’t control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Scaldkin

Flying

{2} {R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.

Scion of Glaciers
{U}: Scion of Glaciers gets +1/-1 until end of turn.
Scoured Barrens

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B} to your mana pool.

Scout the Borders
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Secret Plans

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

See the Unwritten

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Seek the Horizon
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Seeker of the Way

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Set Adrift

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put target nonland permanent on top of its owner’s library.

Shambling Attendants

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Shatter
Destroy target artifact.
Sidisi, Brood Tyrant

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

Sidisi’s Pet

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {1} {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Siege Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Siegecraft

Enchant creature

Enchanted creature gets +2/+4.

Singing Bell Strike

Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Enchanted creature has “{6}: Untap this creature.”

Smite the Monstrous
Destroy target creature with power 4 or greater.
Smoke Teller
{1} {U}: Look at target face-down creature.
Snowhorn Rider

Trample

Morph {2} {G} {U} {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sorin, Solemn Visitor

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Put a 2/2 black Vampire creature token with flying onto the battlefield.

−6: You get an emblem with “At the beginning of each opponent’s upkeep, that player sacrifices a creature.”

Stubborn Denial

Counter target noncreature spell unless its controller pays {1}.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Sultai Ascendancy
At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Sultai Banner

{T}: Add {B}, {G}, or {U} to your mana pool.

{B} {G} {U}, {T}, Sacrifice Sultai Banner: Draw a card.

Sultai Charm

Choose one —

  • Destroy target monocolored creature.
  • Destroy target artifact or enchantment.
  • Draw two cards, then discard a card.
Sultai Flayer
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
Sultai Scavenger

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

Sultai Soothsayer
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Summit Prowler

Surrak Dragonclaw

Flash

Surrak Dragonclaw can’t be countered.

Creature spells you control can’t be countered.

Other creatures you control have trample.

Suspension Field
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner’s control.)
Swamp
B
Swarm of Bloodflies

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Swift Kick
Target creature you control gets +1/+0 until end of turn. It fights target creature you don’t control.
Swiftwater Cliffs

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R} to your mana pool.

Taigam’s Scheming
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Take Up Arms
Put three 1/1 white Warrior creature tokens onto the battlefield.
Temur Ascendancy

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Temur Banner

{T}: Add {G}, {U}, or {R} to your mana pool.

{G} {U} {R}, {T}, Sacrifice Temur Banner: Draw a card.

Temur Charger

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Temur Charm

Choose one —

  • Target creature you control gets +1/+1 until end of turn. It fights target creature you don’t control.
  • Counter target spell unless its controller pays {3}.
  • Creatures with power 3 or less can’t block this turn.
Thornwood Falls

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U} to your mana pool.

Thousand Winds

Flying

Morph {5} {U} {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners’ hands.

Throttle
Target creature gets -4/-4 until end of turn.
Timely Hordemate
Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Tomb of the Spirit Dragon

{T}: Add {1} to your mana pool.

{2}, {T}: You gain 1 life for each colorless creature you control.

Tormenting Voice

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

Trail of Mystery

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it’s a creature, it gets +2/+2 until end of turn.

Tranquil Cove

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U} to your mana pool.

Trap Essence
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.

Trumpet Blast
Attacking creatures get +2/+0 until end of turn.

Tusked Colossodon

Tuskguard Captain

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

Ugin’s Nexus

If a player would begin an extra turn, that player skips that turn instead.

If Ugin’s Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

Unyielding Krumar
{1} {W}: Unyielding Krumar gains first strike until end of turn.
Utter End
Exile target nonland permanent.
Valley Dasher

Haste

Valley Dasher attacks each turn if able.

Venerable Lammasu
Flying
Villainous Wealth
Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
War Behemoth
Morph {4} {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Warden of the Eye
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
War-Name Aspirant

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can’t be blocked by creatures with power 1 or less.

Watcher of the Roost

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

Waterwhirl
Return up to two target creatures to their owners’ hands.
Weave Fate
Draw two cards.

Wetland Sambar

Whirlwind Adept

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W} to your mana pool.

Windstorm
Windstorm deals X damage to each creature with flying.
Windswept Heath
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Wingmate Roc

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Winterflame

Choose one or both —

  • Tap target creature.
  • Winterflame deals 2 damage to target creature.
Witness of the Ages
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Wooded Foothills
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Woolly Loxodon
Morph {5} {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Zurgo Helmsmasher

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it’s your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.