Gatecrash

Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Adaptive Snapjaw
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Aerial Maneuver
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Ætherize
Return all attacking creatures to their owner’s hand.
Agoraphobia

Enchant creature

Enchanted creature gets -5/-0.

{2} {U}: Return Agoraphobia to its owner’s hand.

Alms Beast
Creatures blocking or blocked by Alms Beast have lifelink.
Alpha Authority

Enchant creature

Enchanted creature has hexproof and can’t be blocked by more than one creature.

Angelic Edict
Exile target creature or enchantment.
Angelic Skirmisher

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Armored Transport
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
Arrows of Justice
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Assault Griffin
Flying
Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
Aurelia, the Warleader

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Aurelia’s Fury
Aurelia’s Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can’t cast noncreature spells this turn.
Balustrade Spy

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Bane Alley Broker

{T}: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

{U} {B}, {T}: Return a card exiled with Bane Alley Broker to its owner’s hand.

Basilica Guards

Defender

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Basilica Screecher

Flying

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Beckon Apparition
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Biomass Mutation
Creatures you control become X/X until end of turn.
Bioshift
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Biovisionary
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Blind Obedience

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

Bomber Corps
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
Borborygmos Enraged

Trample

Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.

Boros Charm
Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.
Boros Elite
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Boros Guildgate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W} to your mana pool.

Boros Keyrune

{T}: Add {R} or {W} to your mana pool.

{R} {W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Boros Reckoner

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

{(r/w)}: Boros Reckoner gains first strike until end of turn.

Breeding Pool

({T}: Add {G} or {U} to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, Breeding Pool enters the battlefield tapped.

Burning-Tree Emissary
When Burning-Tree Emissary enters the battlefield, add {R} {G} to your mana pool.
Burst of Strength
Put a +1/+1 counter on target creature and untap it.
Call of the Nightwing

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Cartel Aristocrat
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Cinder Elemental
{X} {R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Clan Defiance
Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Clinging Anemones

Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Cloudfin Raptor

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Coerced Confession
Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.
Consuming Aberration

Consuming Aberration’s power and toughness are each equal to the number of cards in your opponents’ graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Contaminated Ground

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

Corpse Blockade

Defender

Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

Court Street Denizen
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
Crackling Perimeter
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Crocanura

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Crowned Ceratok

Trample

Each creature you control with a +1/+1 counter on it has trample.

Crypt Ghast

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).

Daring Skyjek
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Deathcult Rogue
Deathcult Rogue can’t be blocked except by Rogues.
Deathpact Angel

Flying

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has “{3} {W} {B} {B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.”

Death’s Approach

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller’s graveyard.

Debtor’s Pulpit

Enchant land

Enchanted land has “{T}: Tap target creature.”

Devour Flesh
Target player sacrifices a creature, then gains life equal to that creature’s toughness.
Diluvian Primordial

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player’s graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

Dimir Charm
Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

Dimir Keyrune

{T}: Add {U} or {B} to your mana pool.

{U} {B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can’t be blocked this turn.

Dinrova Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner’s hand, then that player discards a card.
Disciple of the Old Ways
{R}: Disciple of the Old Ways gains first strike until end of turn.
Domri Rade

+1: Look at the top card of your library. If it’s a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”

Drakewing Krasis
Flying, trample
Duskmantle Guildmage

{1} {U} {B}: Whenever a card is put into an opponent’s graveyard from anywhere this turn, that player loses 1 life.

{2} {U} {B}: Target player puts the top two cards of his or her library into his or her graveyard.

Duskmantle Seer

Flying

At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card’s converted mana cost, then puts it into his or her hand.

Dutiful Thrull
{B}: Regenerate Dutiful Thrull.
Dying Wish

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Elusive Krasis

Elusive Krasis can’t be blocked.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Ember Beast
Ember Beast can’t attack or block alone.
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Executioner’s Swing
Target creature that dealt damage this turn gets -5/-5 until end of turn.
Experiment One

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Fathom Mage

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Firefist Striker
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can’t block this turn.
Firemane Avenger

Flying

Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.

Five-Alarm Fire

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.

Forced Adaptation

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Fortress Cyclops

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.

Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

Foundry Champion

When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.

{R}: Foundry Champion gets +1/+0 until end of turn.

{W}: Foundry Champion gets +0/+1 until end of turn.

Foundry Street Denizen
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Frenzied Tilling
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Frilled Oculus
{1} {G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
Frontline Medic

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Furious Resistance
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Gateway Shade

{B}: Gateway Shade gets +1/+1 until end of turn.

Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Ghor-Clan Rampager

Trample

Bloodrush — {R} {G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Giant Adephage

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that’s a copy of Giant Adephage.

Gideon, Champion of Justice

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.

Gift of Orzhova

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

Glaring Spotlight

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can’t be blocked this turn.

Godless Shrine

({T}: Add {W} or {B} to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don’t, Godless Shrine enters the battlefield tapped.

Greenside Watcher
{T}: Untap target Gate.
Gridlock
Tap X target nonland permanents.
Grisly Spectacle
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature’s power from the top of his or her library into his or her graveyard.
Ground Assault
Ground Assault deals damage to target creature equal to the number of lands you control.
Gruul Charm
Choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G} to your mana pool.

Gruul Keyrune

{T}: Add {R} or {G} to your mana pool.

{R} {G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gruul Ragebeast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
Guardian of the Gateless

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it’s blocking.

Guildscorn Ward

Enchant creature

Enchanted creature has protection from multicolored.

Gutter Skulk

Gyre Sage

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.

Hands of Binding

Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Hellkite Tyrant

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Hellraiser Goblin
Creatures you control have haste and attack each combat if able.
High Priest of Penance
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Hindervines
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Hold the Gates
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Holy Mantle

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

Homing Lightning
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Horror of the Dim
{U}: Horror of the Dim gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Hydroform
Target land becomes a 3/3 Elemental creature with flying until end of turn. It’s still a land.
Illness in the Ranks
Creature tokens get -1/-1.
Illusionist’s Bracers

Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}

Immortal Servitude
Return each creature card with converted mana cost X from your graveyard to the battlefield.
Incursion Specialist
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can’t be blocked this turn.
Ivy Lane Denizen
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
Keymaster Rogue

Keymaster Rogue can’t be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner’s hand.

Killing Glare
Destroy target creature with power X or less.
Kingpin’s Pet

Flying

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Knight of Obligation

Vigilance

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Knight Watch
Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.
Last Thoughts

Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Lazav, Dimir Mastermind

Hexproof

Whenever a creature card is put into an opponent’s graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it’s legendary in addition to its other types, and it gains hexproof and this ability.

Legion Loyalist

Haste

Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can’t be blocked by creature tokens this turn.

Leyline Phantom
When Leyline Phantom deals combat damage, return it to its owner’s hand. (Return it only if it survived combat.)
Lord of the Void

Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player’s library, then put a creature card from among them onto the battlefield under your control.

Luminate Primordial

Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Madcap Skills

Enchant creature

Enchanted creature gets +3/+0 and can’t be blocked except by two or more creatures.

Mark for Death
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can’t block this turn.
Martial Glory

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

Massive Raid
Massive Raid deals damage to target creature or player equal to the number of creatures you control.
Master Biomancer
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types.
Mental Vapors

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Merciless Eviction
Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Merfolk of the Depths
Flash (You may cast this spell any time you could cast an instant.)
Metropolis Sprite

Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.

Midnight Recovery

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Millennial Gargoyle
Flying
Miming Slime
Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
Mind Grind
Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can’t be 0.
Mindeye Drake

Flying

When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.

Molten Primordial

Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Mortus Strider
When Mortus Strider dies, return it to its owner’s hand.
Mugging
Mugging deals 2 damage to target creature. That creature can’t block this turn.
Murder Investigation

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

Mystic Genesis
Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell’s converted mana cost.
Naturalize
Destroy target artifact or enchantment.
Nav Squad Commandos
Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Nightveil Specter

Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.

You may play cards exiled with Nightveil Specter.

Nimbus Swimmer

Flying

Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

Obzedat, Ghost Council

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner’s control at the beginning of your next upkeep. It gains haste.

Ogre Slumlord

Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.

Rats you control have deathtouch.

One Thousand Lashes

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

At the beginning of the upkeep of enchanted creature’s controller, that player loses 1 life.

Ooze Flux
{1} {G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
Ordruun Veteran
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Orzhov Charm
Choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.

Orzhov Keyrune

{T}: Add {W} or {B} to your mana pool.

{W} {B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

Paranoid Delusions

Target player puts the top three cards of his or her library into his or her graveyard.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Pit Fight
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Predator’s Rapport
Choose target creature you control. You gain life equal to that creature’s power plus its toughness.
Primal Visitation

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Prime Speaker Zegana

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Prophetic Prism

When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color to your mana pool.

Psychic Strike
Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
Purge the Profane
Target opponent discards two cards and you gain 2 life.
Rapid Hybridization
Destroy target creature. It can’t be regenerated. That creature’s controller puts a 3/3 green Frog Lizard creature token onto the battlefield.
Razortip Whip
{1}, {T}: Razortip Whip deals 1 damage to target opponent.
Realmwright

As Realmwright enters the battlefield, choose a basic land type.

Lands you control are the chosen type in addition to their other types.

Righteous Charge
Creatures you control get +2/+2 until end of turn.
Riot Gear

Equipped creature gets +1/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Ripscale Predator
Ripscale Predator can’t be blocked except by two or more creatures.
Rubblebelt Raiders
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.

Bloodrush — {1} {R} {G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Ruination Wurm

Rust Scarab
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
Sacred Foundry

({T}: Add {R} or {W} to your mana pool.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don’t, Sacred Foundry enters the battlefield tapped.

Sage’s Row Denizen
Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
Sapphire Drake

Flying

Each creature you control with a +1/+1 counter on it has flying.

Scab-Clan Charger
Bloodrush — {1} {G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
Scatter Arc

Counter target noncreature spell.

Draw a card.

Scorchwalker
Bloodrush — {1} {R} {R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Sepulchral Primordial

Intimidate

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player’s graveyard onto the battlefield under your control.

Serene Remembrance
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners’ libraries.
Shadow Alley Denizen
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Shadow Slice

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Shambleshark

Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Shattering Blow
Exile target artifact.
Shielded Passage
Prevent all damage that would be dealt to target creature this turn.
Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Simic Charm
Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
Simic Fluxmage

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{1} {U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Simic Guildgate

Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U} to your mana pool.

Simic Keyrune

{T}: Add {G} or {U} to your mana pool.

{G} {U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Simic Manipulator

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Skarrg Goliath

Trample

Bloodrush — {5} {G} {G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Skarrg Guildmage

{R} {G}: Creatures you control gain trample until end of turn.

{1} {R} {G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It’s still a land.

Skinbrand Goblin
Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Skullcrack
Players can’t gain life this turn. Damage can’t be prevented this turn. Skullcrack deals 3 damage to target player.
Skyblinder Staff

Equipped creature gets +1/+0 and can’t be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Skygames

Enchant land

Enchanted land has “{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery.”

Skyknight Legionnaire
Flying, haste
Slate Street Ruffian
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Slaughterhorn
Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Smite
Destroy target blocked creature.
Smog Elemental

Flying

Creatures with flying your opponents control get -1/-1.

Soul Ransom

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom’s controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Spark Trooper

Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.

Spell Rupture
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Spire Tracer
Spire Tracer can’t be blocked except by creatures with flying or reach.
Stolen Identity

Put a token onto the battlefield that’s a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Stomping Ground

({T}: Add {R} or {G} to your mana pool.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don’t, Stomping Ground enters the battlefield tapped.

Structural Collapse
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
Sunhome Guildmage

{1} {R} {W}: Creatures you control get +1/+0 until end of turn.

{2} {R} {W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.

Sylvan Primordial

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

Syndic of Tithes
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Syndicate Enforcer
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Thespian’s Stage

{T}: Add {1} to your mana pool.

{2}, {T}: Thespian’s Stage becomes a copy of target land and gains this ability.

Thrull Parasite

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

{T}, Pay 2 life: Remove a counter from target nonland permanent.

Tin Street Market

Enchant land

Enchanted land has “{T}, Discard a card: Draw a card.”

Totally Lost
Put target nonland permanent on top of its owner’s library.
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Towering Thunderfist
{W}: Towering Thunderfist gains vigilance until end of turn.
Treasury Thrull

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

Truefire Paladin

Vigilance

{R} {W}: Truefire Paladin gets +2/+0 until end of turn.

{R} {W}: Truefire Paladin gains first strike until end of turn.

Undercity Informer
{1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Undercity Plague

Target player loses 1 life, discards a card, then sacrifices a permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Unexpected Results
Shuffle your library, then reveal the top card. If it’s a nonland card, you may cast it without paying its mana cost. If it’s a land card, you may put it onto the battlefield and return Unexpected Results to its owner’s hand.
Urban Evolution
Draw three cards. You may play an additional land this turn.
Urbis Protector
When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
Verdant Haven

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Viashino Shanktail

First strike

Bloodrush — {2} {R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

Vizkopa Confessor

Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)

When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.

Vizkopa Guildmage

{1} {W} {B}: Target creature gains lifelink until end of turn.

{1} {W} {B}: Whenever you gain life this turn, each opponent loses that much life.

Voidwalk

Exile target creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Warmind Infantry
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Wasteland Viper

Deathtouch

Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Watery Grave

({T}: Add {U} or {B} to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, Watery Grave enters the battlefield tapped.

Way of the Thief

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature can’t be blocked as long as you control a Gate.

Whispering Madness

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Wight of Precinct Six
Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards.
Wildwood Rebirth
Return target creature card from your graveyard to your hand.
Wojek Halberdiers
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Wrecking Ogre

Double strike

Bloodrush — {3} {R} {R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Zameck Guildmage

{G} {U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G} {U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Zarichi Tiger
{1} {W}, {T}: You gain 2 life.
Zhur-Taa Swine
Bloodrush — {1} {R} {G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.