Gatecrash¶
- Act of Treason
- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
- Adaptive Snapjaw
- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
- Aerial Maneuver
- Target creature gets +1/+1 and gains flying and first strike until end of turn.
- Ætherize
- Return all attacking creatures to their owner’s hand.
- Agoraphobia
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner’s hand.
- Alms Beast
- Creatures blocking or blocked by Alms Beast have lifelink.
- Alpha Authority
Enchant creature
Enchanted creature has hexproof and can’t be blocked by more than one creature.
- Angelic Edict
- Exile target creature or enchantment.
- Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
- Armored Transport
- Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
- Arrows of Justice
- Arrows of Justice deals 4 damage to target attacking or blocking creature.
- Assault Griffin
- Flying
- Assemble the Legion
- At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
- Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
- Aurelia’s Fury
- Aurelia’s Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can’t cast noncreature spells this turn.
- Balustrade Spy
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
- Bane Alley Broker
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
, : Return a card exiled with Bane Alley Broker to its owner’s hand.
- Basilica Guards
Defender
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
- Basilica Screecher
Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
- Beckon Apparition
- Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
- Biomass Mutation
- Creatures you control become X/X until end of turn.
- Bioshift
- Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
- Biovisionary
- At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
- Blind Obedience
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
- Bomber Corps
- Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
- Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.
- Boros Charm
- Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.
- Boros Elite
- Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
- Boros Guildgate
Boros Guildgate enters the battlefield tapped.
: Add or to your mana pool.
- Boros Keyrune
: Add or to your mana pool.
: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
- Boros Reckoner
Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
: Boros Reckoner gains first strike until end of turn.
- Breeding Pool
(: Add or to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, Breeding Pool enters the battlefield tapped.
- Burning-Tree Emissary
- When Burning-Tree Emissary enters the battlefield, add to your mana pool.
- Burst of Strength
- Put a +1/+1 counter on target creature and untap it.
- Call of the Nightwing
Put a 1/1 blue and black Horror creature token with flying onto the battlefield.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Cartel Aristocrat
- Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
- Cinder Elemental
- , , Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
- Clan Defiance
- Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
- Clinging Anemones
Defender
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
- Cloudfin Raptor
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
- Coerced Confession
- Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.
- Consuming Aberration
Consuming Aberration’s power and toughness are each equal to the number of cards in your opponents’ graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
- Contaminated Ground
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
- Corpse Blockade
Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
- Court Street Denizen
- Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
- Crackling Perimeter
- Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
- Crocanura
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
- Crowned Ceratok
Trample
Each creature you control with a +1/+1 counter on it has trample.
- Crypt Ghast
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add to your mana pool (in addition to the mana the land produces).
- Daring Skyjek
- Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
- Deathcult Rogue
- Deathcult Rogue can’t be blocked except by Rogues.
- Deathpact Angel
Flying
When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has “ , , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.”
- Death’s Approach
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller’s graveyard.
- Debtor’s Pulpit
Enchant land
Enchanted land has “: Tap target creature.”
- Devour Flesh
- Target player sacrifices a creature, then gains life equal to that creature’s toughness.
- Diluvian Primordial
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player’s graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
- Dimir Charm
- Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
- Dimir Guildgate
Dimir Guildgate enters the battlefield tapped.
: Add or to your mana pool.
- Dimir Keyrune
: Add or to your mana pool.
: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can’t be blocked this turn.
- Dinrova Horror
- When Dinrova Horror enters the battlefield, return target permanent to its owner’s hand, then that player discards a card.
- Disciple of the Old Ways
- : Disciple of the Old Ways gains first strike until end of turn.
- Domri Rade
+1: Look at the top card of your library. If it’s a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”
- Drakewing Krasis
- Flying, trample
- Duskmantle Guildmage
: Whenever a card is put into an opponent’s graveyard from anywhere this turn, that player loses 1 life.
: Target player puts the top two cards of his or her library into his or her graveyard.
- Duskmantle Seer
Flying
At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card’s converted mana cost, then puts it into his or her hand.
- Dutiful Thrull
- : Regenerate Dutiful Thrull.
- Dying Wish
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
- Elusive Krasis
Elusive Krasis can’t be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
- Ember Beast
- Ember Beast can’t attack or block alone.
- Enter the Infinite
- Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
- Executioner’s Swing
- Target creature that dealt damage this turn gets -5/-5 until end of turn.
- Experiment One
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
- Fathom Mage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
- Firefist Striker
- Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can’t block this turn.
- Firemane Avenger
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
- Five-Alarm Fire
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
- Forced Adaptation
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
- Fortress Cyclops
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
- Foundry Champion
When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.
- Foundry Street Denizen
- Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
- Frenzied Tilling
- Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
- Frilled Oculus
- : Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
- Frontline Medic
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
- Furious Resistance
- Target blocking creature gets +3/+0 and gains first strike until end of turn.
- Gateway Shade
: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
- Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
- Giant Adephage
Trample
Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that’s a copy of Giant Adephage.
- Gideon, Champion of Justice
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
-15: Exile all other permanents.
- Gift of Orzhova
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
- Glaring Spotlight
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can’t be blocked this turn.
- Godless Shrine
(: Add or to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don’t, Godless Shrine enters the battlefield tapped.
- Greenside Watcher
- : Untap target Gate.
- Gridlock
- Tap X target nonland permanents.
- Grisly Spectacle
- Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature’s power from the top of his or her library into his or her graveyard.
- Ground Assault
- Ground Assault deals damage to target creature equal to the number of lands you control.
- Gruul Charm
- Choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
- Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
: Add or to your mana pool.
- Gruul Keyrune
: Add or to your mana pool.
: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
- Gruul Ragebeast
- Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
- Guardian of the Gateless
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it’s blocking.
- Guildscorn Ward
Enchant creature
Enchanted creature has protection from multicolored.
Gutter Skulk
- Gyre Sage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add to your mana pool for each +1/+1 counter on Gyre Sage.
- Hands of Binding
Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Hellkite Tyrant
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
- Hellraiser Goblin
- Creatures you control have haste and attack each combat if able.
- High Priest of Penance
- Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
- Hindervines
- Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
- Hold the Gates
- Creatures you control get +0/+1 for each Gate you control and have vigilance.
- Holy Mantle
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
- Homing Lightning
- Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
- Horror of the Dim
- : Horror of the Dim gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
- Hydroform
- Target land becomes a 3/3 Elemental creature with flying until end of turn. It’s still a land.
- Illness in the Ranks
- Creature tokens get -1/-1.
- Illusionist’s Bracers
Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Equip
- Immortal Servitude
- Return each creature card with converted mana cost X from your graveyard to the battlefield.
- Incursion Specialist
- Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can’t be blocked this turn.
- Ivy Lane Denizen
- Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
- Keymaster Rogue
Keymaster Rogue can’t be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner’s hand.
- Killing Glare
- Destroy target creature with power X or less.
- Kingpin’s Pet
Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
- Knight of Obligation
Vigilance
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
- Knight Watch
- Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.
- Last Thoughts
Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent’s graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it’s legendary in addition to its other types, and it gains hexproof and this ability.
- Legion Loyalist
Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can’t be blocked by creature tokens this turn.
- Leyline Phantom
- When Leyline Phantom deals combat damage, return it to its owner’s hand. (Return it only if it survived combat.)
- Lord of the Void
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player’s library, then put a creature card from among them onto the battlefield under your control.
- Luminate Primordial
Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
- Madcap Skills
Enchant creature
Enchanted creature gets +3/+0 and can’t be blocked except by two or more creatures.
- Mark for Death
- Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can’t block this turn.
- Martial Glory
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
- Massive Raid
- Massive Raid deals damage to target creature or player equal to the number of creatures you control.
- Master Biomancer
- Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types.
- Mental Vapors
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Merciless Eviction
- Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
- Merfolk of the Depths
- Flash (You may cast this spell any time you could cast an instant.)
- Metropolis Sprite
Flying
: Metropolis Sprite gets +1/-1 until end of turn.
- Midnight Recovery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Millennial Gargoyle
- Flying
- Miming Slime
- Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
- Mind Grind
- Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can’t be 0.
- Mindeye Drake
Flying
When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.
- Molten Primordial
Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
- Mortus Strider
- When Mortus Strider dies, return it to its owner’s hand.
- Mugging
- Mugging deals 2 damage to target creature. That creature can’t block this turn.
- Murder Investigation
Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
- Mystic Genesis
- Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell’s converted mana cost.
- Naturalize
- Destroy target artifact or enchantment.
- Nav Squad Commandos
- Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
- Nightveil Specter
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
- Nimbus Swimmer
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
- Obzedat, Ghost Council
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner’s control at the beginning of your next upkeep. It gains haste.
- Ogre Slumlord
Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.
Rats you control have deathtouch.
- One Thousand Lashes
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 1 life.
- Ooze Flux
- , Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
- Ordruun Veteran
- Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
- Orzhov Charm
- Choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
- Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
- Orzhov Keyrune
: Add or to your mana pool.
: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
- Paranoid Delusions
Target player puts the top three cards of his or her library into his or her graveyard.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Pit Fight
- Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
- Predator’s Rapport
- Choose target creature you control. You gain life equal to that creature’s power plus its toughness.
- Primal Visitation
Enchant creature
Enchanted creature gets +3/+3 and has haste.
- Prime Speaker Zegana
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
- Prophetic Prism
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color to your mana pool.
- Psychic Strike
- Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
- Purge the Profane
- Target opponent discards two cards and you gain 2 life.
- Rapid Hybridization
- Destroy target creature. It can’t be regenerated. That creature’s controller puts a 3/3 green Frog Lizard creature token onto the battlefield.
- Razortip Whip
- , : Razortip Whip deals 1 damage to target opponent.
- Realmwright
As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
- Righteous Charge
- Creatures you control get +2/+2 until end of turn.
- Riot Gear
Equipped creature gets +1/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Ripscale Predator
- Ripscale Predator can’t be blocked except by two or more creatures.
- Rubblebelt Raiders
- Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
- Rubblehulk
Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Ruination Wurm
- Rust Scarab
- Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
- Sacred Foundry
(: Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don’t, Sacred Foundry enters the battlefield tapped.
- Sage’s Row Denizen
- Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
- Sapphire Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
- Scab-Clan Charger
- Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
- Scatter Arc
Counter target noncreature spell.
Draw a card.
- Scorchwalker
- Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
- Sepulchral Primordial
Intimidate
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player’s graveyard onto the battlefield under your control.
- Serene Remembrance
- Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners’ libraries.
- Shadow Alley Denizen
- Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
- Shadow Slice
Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Shambleshark
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
- Shattering Blow
- Exile target artifact.
- Shielded Passage
- Prevent all damage that would be dealt to target creature this turn.
- Signal the Clans
- Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
- Simic Charm
- Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
- Simic Fluxmage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, : Move a +1/+1 counter from Simic Fluxmage onto target creature.
- Simic Guildgate
Simic Guildgate enters the battlefield tapped.
: Add or to your mana pool.
- Simic Keyrune
: Add or to your mana pool.
: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
- Simic Manipulator
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
- Skarrg Goliath
Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
- Skarrg Guildmage
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It’s still a land.
- Skinbrand Goblin
- Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
- Skullcrack
- Players can’t gain life this turn. Damage can’t be prevented this turn. Skullcrack deals 3 damage to target player.
- Skyblinder Staff
Equipped creature gets +1/+0 and can’t be blocked by creatures with flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
- Skygames
Enchant land
Enchanted land has “: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery.”
- Skyknight Legionnaire
- Flying, haste
- Slate Street Ruffian
- Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
- Slaughterhorn
- Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
- Smite
- Destroy target blocked creature.
- Smog Elemental
Flying
Creatures with flying your opponents control get -1/-1.
- Soul Ransom
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom’s controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
- Spark Trooper
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
- Spell Rupture
- Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
- Spire Tracer
- Spire Tracer can’t be blocked except by creatures with flying or reach.
- Stolen Identity
Put a token onto the battlefield that’s a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Stomping Ground
(: Add or to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don’t, Stomping Ground enters the battlefield tapped.
- Structural Collapse
- Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
- Sunhome Guildmage
: Creatures you control get +1/+0 until end of turn.
: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
- Sylvan Primordial
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
- Syndic of Tithes
- Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
- Syndicate Enforcer
- Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
- Thespian’s Stage
: Add to your mana pool.
, : Thespian’s Stage becomes a copy of target land and gains this ability.
- Thrull Parasite
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
, Pay 2 life: Remove a counter from target nonland permanent.
- Tin Street Market
Enchant land
Enchanted land has “, Discard a card: Draw a card.”
- Totally Lost
- Put target nonland permanent on top of its owner’s library.
- Tower Defense
- Creatures you control get +0/+5 and gain reach until end of turn.
- Towering Thunderfist
- : Towering Thunderfist gains vigilance until end of turn.
- Treasury Thrull
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
- Truefire Paladin
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
- Undercity Informer
- , Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
- Undercity Plague
Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Unexpected Results
- Shuffle your library, then reveal the top card. If it’s a nonland card, you may cast it without paying its mana cost. If it’s a land card, you may put it onto the battlefield and return Unexpected Results to its owner’s hand.
- Urban Evolution
- Draw three cards. You may play an additional land this turn.
- Urbis Protector
- When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
- Verdant Haven
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
- Viashino Shanktail
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
- Vizkopa Confessor
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.
- Vizkopa Guildmage
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
- Voidwalk
Exile target creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Warmind Infantry
- Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
- Wasteland Viper
Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
- Watery Grave
(: Add or to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, Watery Grave enters the battlefield tapped.
- Way of the Thief
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can’t be blocked as long as you control a Gate.
- Whispering Madness
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
- Wight of Precinct Six
- Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards.
- Wildwood Rebirth
- Return target creature card from your graveyard to your hand.
- Wojek Halberdiers
- Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
- Wrecking Ogre
Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
- Zameck Guildmage
: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
- Zarichi Tiger
- , : You gain 2 life.
- Zhur-Taa Swine
- Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.