Commander 2013

Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Act of Authority

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Aerie Mystics

Flying

{1} {G} {U}: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

Æthermage’s Touch
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains “At the beginning of your end step, return this creature to its owner’s hand.” Then put the rest of the cards revealed this way on the bottom of your library in any order.
Ajani’s Pridemate
Whenever you gain life, you may put a +1/+1 counter on Ajani’s Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
Akoum Refuge

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R} to your mana pool.

Angel of Finality

Flying

When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.

Annihilate

Destroy target nonblack creature. It can’t be regenerated.

Draw a card.

Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.

You draw a card at the beginning of the next turn’s upkeep.

Arcane Melee
Instant and sorcery spells cost {2} less to cast.
Arcane Sanctum

Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B} to your mana pool.

Archangel
Flying, vigilance
Armillary Sphere
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Army of the Damned

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback {7} {B} {B} {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Augur of Bolas
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Augury Adept
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Azorius Chancery

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {W} {U} to your mana pool.

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U} to your mana pool.

Azorius Herald

Azorius Herald can’t be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

Azorius Keyrune

{T}: Add {W} or {U} to your mana pool.

{W} {U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Baleful Force
At the beginning of each upkeep, you draw a card and you lose 1 life.
Baleful Strix

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Baloth Woodcrasher
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Bane of Progress
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Bant Panorama

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Barren Moor

Barren Moor enters the battlefield tapped.

{T}: Add {B} to your mana pool.

Cycling {B} ({B}, Discard this card: Draw a card.)

Basalt Monolith

Basalt Monolith doesn’t untap during your untap step.

{T}: Add {3} to your mana pool.

{3}: Untap Basalt Monolith.

Behemoth Sledge

Equipped creature gets +2/+2 and has lifelink and trample.

Equip {3}

Blood Rites
{1} {R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
Blue Sun’s Zenith
Target player draws X cards. Shuffle Blue Sun’s Zenith into its owner’s library.
Bojuka Bog

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.

{T}: Add {B} to your mana pool.

Boros Charm
Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.
Boros Garrison

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {R} {W} to your mana pool.

Boros Guildgate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W} to your mana pool.

Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Brilliant Plan
Draw three cards.
Brooding Saurian
At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
Capricious Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don’t control. Destroy one of them at random.
Carnage Altar
{3}, Sacrifice a creature: Draw a card.
Charmbreaker Devils

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Charnelhoard Wurm

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Command Tower
{T}: Add to your mana pool one mana of any color in your commander’s color identity.
Conjurer’s Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Contested Cliffs

{T}: Add {1} to your mana pool.

{R} {G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Control Magic

Enchant creature

You control enchanted creature.

Cradle of Vitality
Whenever you gain life, you may pay {1} {W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Crater Hellion

Echo {4} {R} {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Crawlspace
No more than two creatures can attack you each combat.
Crosis’s Charm
Choose one — Return target permanent to its owner’s hand; or destroy target nonblack creature, and it can’t be regenerated; or destroy target artifact.
Cruel Ultimatum
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R} to your mana pool.

Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Curse of Chaos

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.

Curse of Inertia

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

Curse of Predation

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Curse of Shallow Graves

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.

Curse of the Forsaken

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

Darksteel Ingot

Indestructible

{T}: Add one mana of any color to your mana pool.

Darksteel Mutation

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.

Deadwood Treefolk

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Death Grasp
Death Grasp deals X damage to target creature or player. You gain X life.
Deathbringer Thoctar

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.

Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.

Deceiver Exarch

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.

Decree of Pain

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.

Cycling {3} {B} {B} ({3} {B} {B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Deep Analysis

Target player draws two cards.

Flashback—{1} {U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deepfire Elemental
{X} {X} {1}: Destroy target artifact or creature with converted mana cost X.
Derevi, Empyrial Tactician

Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

{1} {G} {W} {U}: Put Derevi onto the battlefield from the command zone.

Dimir Guildgate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

Dirge of Dread

All creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)

Cycling {1} {B} ({1} {B}, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Disciple of Griselbrand
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.
Dismiss

Counter target spell.

Draw a card.

Diviner Spirit
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Divinity of Pride

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Djinn of Infinite Deceits

Flying

{T}: Exchange control of two target nonlegendary creatures. You can’t activate this ability during combat.

Drifting Meadow

Drifting Meadow enters the battlefield tapped.

{T}: Add {W} to your mana pool.

Cycling {2} ({2}, Discard this card: Draw a card.)

Dromar’s Charm
Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
Druidic Satchel
{2}, {T}: Reveal the top card of your library. If it’s a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it’s a land card, put that card onto the battlefield under your control. If it’s a noncreature, nonland card, you gain 2 life.
Drumhunter

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {1} to your mana pool.

Dungeon Geists

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.

Echo Mage

Level up {1} {U} ({1} {U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U} {U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U} {U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Elvish Skysweeper
{4} {G}, Sacrifice a creature: Destroy target creature with flying.
Endless Cockroaches
When Endless Cockroaches dies, return it to its owner’s hand.
Endrek Sahr, Master Breeder

Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell’s converted mana cost.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Esper Panorama

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Eternal Dragon

Flying

{3} {W} {W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Eye of Doom

When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.

{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Faerie Conclave

Faerie Conclave enters the battlefield tapped.

{T}: Add {U} to your mana pool.

{1} {U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It’s still a land.

Famine
Famine deals 3 damage to each creature and each player.
Farhaven Elf
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
Fecundity
Whenever a creature dies, that creature’s controller may draw a card.
Fell Shepherd

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.

{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Fiery Justice
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
Filigree Angel

Flying

When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Fireball

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs {1} more to cast for each target beyond the first.

Fires of Yavimaya

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Fissure Vent

Choose one or both — Destroy target artifact

and/or destroy target nonbasic land.
Flickerform

Enchant creature

{2} {W} {W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.

Flickerwisp

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Fog Bank

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Forest
G
Forgotten Cave

Forgotten Cave enters the battlefield tapped.

{T}: Add {R} to your mana pool.

Cycling {R} ({R}, Discard this card: Draw a card.)

Foster
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
From the Ashes
Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
Furnace Celebration
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.
Gahiji, Honored One
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Goblin Bombardment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Goblin Sharpshooter

Goblin Sharpshooter doesn’t untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to target creature or player.

Golgari Guildgate

Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G} to your mana pool.

Golgari Guildmage

{4} {B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4} {G}: Put a +1/+1 counter on target creature.

Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {B} {G} to your mana pool.

Grazing Gladehart
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Greed
{B}, Pay 2 life: Draw a card.
Grim Backwoods

{T}: Add {1} to your mana pool.

{2} {B} {G}, {T}, Sacrifice a creature: Draw a card.

Grixis Charm
Choose one — Return target permanent to its owner’s hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
Grixis Panorama

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Gruul Guildgate

Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G} to your mana pool.

Guard Gomazoa

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Hada Spy Patrol

Level up {2} {U} ({2} {U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can’t be blocked.

LEVEL 3+

3/3

Shroud

Hada Spy Patrol can’t be blocked.

Harmonize
Draw three cards.
Homeward Path

{T}: Add {1} to your mana pool.

{T}: Each player gains control of all creatures he or she owns.

Hooded Horror
Hooded Horror can’t be blocked if defending player controls the most creatures or is tied for the most.
Hua Tuo, Honored Physician
{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
Hull Breach
Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
Hunted Troll

When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield.

{G}: Regenerate Hunted Troll.

Illusionist’s Gambit

Cast Illusionist’s Gambit only during the declare blockers step on an opponent’s turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can’t attack you or a planeswalker you control that combat.

Incendiary Command
Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Inferno Titan

{R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Infest
All creatures get -2/-2 until end of turn.
Island
U
Izzet Boilerworks

Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {U} {R} to your mana pool.

Izzet Guildgate

Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.

Jace’s Archivist
{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Jade Mage
{2} {G}: Put a 1/1 green Saproling creature token onto the battlefield.
Jar of Eyeballs

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Jeleva, Nephalia’s Scourge

Flying

When Jeleva, Nephalia’s Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva.

Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.

Jund Charm
Choose one — Exile all cards from target player’s graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Jund Panorama

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

Jungle Shrine

Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W} to your mana pool.

Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B} to your mana pool.

Karmic Guide

Flying, protection from black

Echo {3} {W} {W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Kazandu Refuge

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G} to your mana pool.

Kazandu Tuskcaller

Level up {1} {G} ({1} {G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Put a 3/3 green Elephant creature token onto the battlefield.

LEVEL 6+

1/1

{T}: Put two 3/3 green Elephant creature tokens onto the battlefield.

Khalni Garden

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

{T}: Add {G} to your mana pool.

Kher Keep

{T}: Add {1} to your mana pool.

{1} {R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.

Kirtar’s Wrath

Destroy all creatures. They can’t be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can’t be regenerated.

Kongming, “Sleeping Dragon”
Other creatures you control get +1/+1.
Krosan Grip

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Destroy target artifact or enchantment.

Krosan Tusker

Cycling {2} {G} ({2} {G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.

Krosan Warchief

Beast spells you cast cost {1} less to cast.

{1} {G}: Regenerate target Beast.

Leafdrake Roost

Enchant land

Enchanted land has “{G} {U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield.”

Leonin Bladetrap

Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Lim-Dûl’s Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
Llanowar Reborn

Llanowar Reborn enters the battlefield tapped.

{T}: Add {G} to your mana pool.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Lonely Sandbar

Lonely Sandbar enters the battlefield tapped.

{T}: Add {U} to your mana pool.

Cycling {U} ({U}, Discard this card: Draw a card.)

Lu Xun, Scholar General

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

Magus of the Arena
{3}, {T}: Tap target creature you control and target creature of an opponent’s choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Marath, Will of the Wild

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can’t be 0.

Marrow Bats

Flying

Pay 4 life: Regenerate Marrow Bats.

Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Mayael the Anima
{3} {R} {G} {W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Mirari
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Mirror Entity

Changeling (This card is every creature type at all times.)

{X}: Creatures you control become X/X and gain all creature types until end of turn.

Mistmeadow Witch
{2} {W} {U}: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Mnemonic Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Mold Shambler

Kicker {1} {G} (You may pay an additional {1} {G} as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

Molten Disaster

Kicker {R} (You may pay an additional {R} as you cast this spell.)

If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Molten Slagheap

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Molten Slagheap.

{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.

Mosswort Bridge

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

{T}: Add {G} to your mana pool.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Mountain
R
Murkfiend Liege

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player’s untap step.

Myr Battlesphere

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Mystic Barrier

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Naya Charm
Choose one — Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner’s hand; or tap all creatures target player controls.
Naya Panorama

{T}: Add {1} to your mana pool.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Naya Soulbeast

Trample

When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.

Nekusar, the Mindrazer

At the beginning of each player’s draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Nevinyrral’s Disk

Nevinyrral’s Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.

New Benalia

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W} to your mana pool.

Night Soil
{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast.

{1} {B}: Regenerate Nightscape Familiar.

Nihil Spellbomb

{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player’s graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Nivix Guildmage

{1} {U} {R}: Draw a card, then discard a card.

{2} {U} {R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Obelisk of Esper
{T}: Add {W}, {U}, or {B} to your mana pool.
Obelisk of Grixis
{T}: Add {U}, {B}, or {R} to your mana pool.
Obelisk of Jund
{T}: Add {B}, {R}, or {G} to your mana pool.
Oloro, Ageless Ascetic

At the beginning of your upkeep, you gain 2 life.

Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.

At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

One Dozen Eyes

Choose one — Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.

Entwine {G} {G} {G} (Choose both if you pay the entwine cost.)

Opal Palace

{T}: Add {1} to your mana pool.

{1}, {T}: Add to your mana pool one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

Ophiomancer
At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
Opportunity
Target player draws four cards.
Order of Succession
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.
Orzhov Basilica

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {W} {B} to your mana pool.

Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.

Phantom Nantuko

Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

{T}: Put a +1/+1 counter on Phantom Nantuko.

Phthisis

Destroy target creature. Its controller loses life equal to its power plus its toughness.

Suspend 5—{1} {B} (Rather than cast this card from your hand, you may pay {1} {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Phyrexian Delver
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card’s converted mana cost.
Phyrexian Gargantua
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Phyrexian Reclamation
{1} {B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Pilgrim’s Eye

Flying

When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Plague Boiler

At the beginning of your upkeep, put a plague counter on Plague Boiler.

{1} {B} {G}: Put a plague counter on Plague Boiler or remove a plague counter from it.

When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Plains
W
Presence of Gond

Enchant creature

Enchanted creature has “{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.”

Price of Knowledge

Players have no maximum hand size.

At the beginning of each opponent’s upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player’s hand.

Primal Vigor

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Pristine Talisman
{T}: Add {1} to your mana pool. You gain 1 life.
Propaganda
Creatures can’t attack you unless their controller pays {2} for each creature he or she controls that’s attacking you.
Prosperity
Each player draws X cards.
Prossh, Skyraider of Kher

Flying

When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

Quagmire Druid
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
Rain of Thorns

Choose one or more — Destroy target artifact

destroy target enchantment

and/or destroy target land.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {B} {R} to your mana pool.

Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R} to your mana pool.

Rakeclaw Gargantuan
{1}: Target creature with power 5 or greater gains first strike until end of turn.
Rampaging Baloths

Trample

Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

Raven Familiar

Flying

Echo {2} {U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Ravenous Baloth
Sacrifice a Beast: You gain 4 life.
Razor Hippogriff

Flying

When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card’s converted mana cost.

Reckless Spite
Destroy two target nonblack creatures. You lose 5 life.
Reincarnation
Choose target creature. When that creature dies this turn, return a creature card from its owner’s graveyard to the battlefield under the control of that creature’s owner.
Restore
Put target land card from a graveyard onto the battlefield under your control.
Roon of the Hidden Realm

Vigilance, trample

{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Rough // Tumble (Rough)
Rough deals 2 damage to each creature without flying.
Rubinia Soulsinger

You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Rupture Spire

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color to your mana pool.

Sakura-Tribe Elder
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Saltcrusted Steppe

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.

Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Savage Lands

Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G} to your mana pool.

Savage Twister
Savage Twister deals X damage to each creature.
Scarland Thrinax
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
Seaside Citadel

Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U} to your mana pool.

Secluded Steppe

Secluded Steppe enters the battlefield tapped.

{T}: Add {W} to your mana pool.

Cycling {W} ({W}, Discard this card: Draw a card.)

Seer’s Sundial
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Sejiri Refuge

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U} to your mana pool.

Sek’Kuar, Deathkeeper
Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
Selesnya Charm
Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W} to your mana pool.

Selesnya Guildmage

{3} {G}: Put a 1/1 green Saproling creature token onto the battlefield.

{3} {W}: Creatures you control get +1/+1 until end of turn.

Selesnya Sanctuary

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {G} {W} to your mana pool.

Selesnya Signet
{1}, {T}: Add {G} {W} to your mana pool.
Serene Master
Whenever Serene Master blocks, exchange its power and the power of target creature it’s blocking until end of combat.
Serra Avatar

Serra Avatar’s power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner’s library.

Sharding Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.

Sharuum the Hegemon

Flying

When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

Shattergang Brothers

{2} {B}, Sacrifice a creature: Each other player sacrifices a creature.

{2} {R}, Sacrifice an artifact: Each other player sacrifices an artifact.

{2} {G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.

Silklash Spider

Reach

{X} {G} {G}: Silklash Spider deals X damage to each creature with flying.

Simic Guildgate

Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U} to your mana pool.

Simic Signet
{1}, {T}: Add {G} {U} to your mana pool.
Skyscribing

Each player draws X cards.

Forecast — {2} {U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)

Skyward Eye Prophets

Vigilance

{T}: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

Slice and Dice

Slice and Dice deals 4 damage to each creature.

Cycling {2} {R} ({2} {R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Slice in Twain

Destroy target artifact or enchantment.

Draw a card.

Slippery Karst

Slippery Karst enters the battlefield tapped.

{T}: Add {G} to your mana pool.

Cycling {2} ({2}, Discard this card: Draw a card.)

Smoldering Crater

Smoldering Crater enters the battlefield tapped.

{T}: Add {R} to your mana pool.

Cycling {2} ({2}, Discard this card: Draw a card.)

Sol Ring
{T}: Add {2} to your mana pool.
Soul Manipulation

Choose one or both — Counter target creature spell

and/or return target creature card from your graveyard to your hand.
Spawning Grounds

Enchant land

Enchanted land has “{T}: Put a 5/5 green Beast creature token with trample onto the battlefield.”

Spellbreaker Behemoth

Spellbreaker Behemoth can’t be countered.

Creature spells you control with power 5 or greater can’t be countered.

Sphinx of the Steel Wind
Flying, first strike, vigilance, lifelink, protection from red and from green
Spinal Embrace

Cast Spinal Embrace only during combat.

Untap target creature you don’t control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Spine of Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.

Spitebellows

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.

Evoke {1} {R} {R} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Spiteful Visions

At the beginning of each player’s draw step, that player draws an additional card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Spoils of Victory
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
Springjack Pasture

{T}: Add {1} to your mana pool.

{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.

{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Sprouting Thrinax
When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.
Sprouting Vines

Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Stalking Vengeance

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player.

Starstorm

Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)

Stonecloaker

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner’s hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.

Stormscape Battlemage

Kicker {W} and/or {2} {B}

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2} {B} kicker, destroy target nonblack creature. That creature can’t be regenerated.

Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Street Spasm

Street Spasm deals X damage to target creature without flying you don’t control.

Overload {X} {X} {R} {R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Stronghold Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Sudden Spoiling

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Creatures target player controls become 0/2 and lose all abilities until end of turn.

Sun Droplet

Whenever you’re dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Surveyor’s Scope
{T}, Exile Surveyor’s Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
Survival Cache

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Swamp
B
Swiftfoot Boots

Equipped creature has hexproof and haste.

Equip {1}

Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}

Sydri, Galvanic Genius

{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

{W} {B}: Target artifact creature gains deathtouch and lifelink until end of turn.

Temple Bell
{T}: Each player draws a card.
Temple of the False God
{T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
Tempt with Glory
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
Tempt with Immortality
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
Tempt with Reflections
Tempting offer — Choose target creature you control. Put a token onto the battlefield that’s a copy of that creature. Each opponent may put a token onto the battlefield that’s a copy of that creature. For each opponent who does, put a token onto the battlefield that’s a copy of that creature.
Tempt with Vengeance
Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
Terra Ravager
Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Thopter Foundry
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
Thornwind Faeries

Flying

{T}: Thornwind Faeries deals 1 damage to target creature or player.

Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.

Thraximundar

Haste

Whenever Thraximundar attacks, defending player sacrifices a creature.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Thunderstaff

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

Tidal Force
At the beginning of each upkeep, you may tap or untap target permanent.
Tidehollow Strix

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Tooth and Claw
Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.
Tower Gargoyle
Flying
Tower of Fortunes
{8}, {T}: Draw four cards.
Toxic Deluge

As an additional cost to cast Toxic Deluge, pay X life.

All creatures get -X/-X until end of turn.

Tranquil Thicket

Tranquil Thicket enters the battlefield tapped.

{T}: Add {G} to your mana pool.

Cycling {G} ({G}, Discard this card: Draw a card.)

Transguild Promenade

Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color to your mana pool.

True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player. (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Rough // Tumble (Tumble)
Tumble deals 6 damage to each creature with flying.
Unexpectedly Absent
Put target nonland permanent into its owner’s library just beneath the top X cards of that library.
Urza’s Factory

{T}: Add {1} to your mana pool.

{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.

Uyo, Silent Prophet

Flying

{2}, Return two lands you control to their owner’s hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

Valley Rannet
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Vampire Nighthawk

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vile Requiem

At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

{1} {B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can’t be regenerated.

Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Viseling
At the beginning of each opponent’s upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Vision Skeins
Each player draws two cards.
Vitu-Ghazi, the City-Tree

{T}: Add {1} to your mana pool.

{2} {G} {W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.

Vivid Crag

Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R} to your mana pool.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Vivid Creek

Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U} to your mana pool.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Vivid Grove

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G} to your mana pool.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Vivid Marsh

Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B} to your mana pool.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vizkopa Guildmage

{1} {W} {B}: Target creature gains lifelink until end of turn.

{1} {W} {B}: Whenever you gain life this turn, each opponent loses that much life.

Walker of the Grove

When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.

Evoke {4} {G} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Wall of Reverence

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

War Cadence
{X} {R}: This turn, creatures can’t block unless their controller pays {X} for each blocking creature he or she controls.
Warstorm Surge
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
Wash Out
Return all permanents of the color of your choice to their owners’ hands.
Wayfarer’s Bauble
{2}, {T}, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Well of Lost Dreams
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Where Ancients Tread
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
Widespread Panic
Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.
Wight of Precinct Six
Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards.
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Winged Coatl

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Witch Hunt

Players can’t gain life.

At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Wonder

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Wrath of God
Destroy all creatures. They can’t be regenerated.