Origins

Abbot of Keral Keep

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Acolyte of the Inferno

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Aegis Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

Aerial Volley
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Akroan Jailer
{2} {W}, {T}: Tap target creature.
Akroan Sergeant

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Alchemist’s Vial

When Alchemist’s Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist’s Vial: Target creature can’t attack or block this turn.

Alhammarret, High Arbiter

Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.

Your opponents can’t cast spells with the chosen name (as long as this creature is on the battlefield).

Alhammarret’s Archive

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Ampryn Tactician
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
Anchor to the Æther
Put target creature on top of its owner’s library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Angel’s Tomb
Whenever a creature enters the battlefield under your control, you may have Angel’s Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Animist’s Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Anointer of Champions
{T}: Target attacking creature gets +1/+1 until end of turn.
Archangel of Tithes

Flying

As long as Archangel of Tithes is untapped, creatures can’t attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays {1} for each of those creatures.

Artificer’s Epiphany
Draw two cards. If you control no artifacts, discard a card.
Aspiring Aeronaut

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Auramancer
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Avaricious Dragon

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Aven Battle Priest

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

Battlefield Forge

{T}: Add {1} to your mana pool.

{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Bellows Lizard
{1} {R}: Bellows Lizard gets +1/+0 until end of turn.
Blazing Hellhound
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
Blessed Spirits

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Blightcaster
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Blood-Cursed Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Boggart Brute
Menace (This creature can’t be blocked except by two or more creatures.)
Bonded Construct
Bonded Construct can’t attack alone.
Bone to Ash

Counter target creature spell.

Draw a card.

Bounding Krasis

Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Brawler’s Plate

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Calculated Dismissal

Counter target spell unless its controller pays {3}.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Call of the Full Moon

Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)

At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Catacomb Slug

Caustic Caterpillar
{1} {G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
Caves of Koilos

{T}: Add {1} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Celestial Flare
Target player sacrifices an attacking or blocking creature.
Chandra, Fire of Kaladesh

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

{T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner’s control.

Chandra, Roaring Flame

+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.

−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with “At the beginning of your upkeep, this emblem deals 3 damage to you.”

Chandra’s Fury
Chandra’s Fury deals 4 damage to target player and 1 damage to each creature that player controls.
Chandra’s Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Charging Griffin

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Chief of the Foundry
Other artifact creatures you control get +1/+1.
Citadel Castellan

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn’t renowned, put two +1/+1 counters on it and it becomes renowned.)

Clash of Wills
Counter target spell unless its controller pays {X}.
Claustrophobia

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Cleric of the Forward Order
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Cobblebrute

Conclave Naturalists
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
Consecrated by Blood

Enchant creature

Enchanted creature gets +2/+2 and has flying and “Sacrifice two other creatures: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Consul’s Lieutenant

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul’s Lieutenant attacks, if it’s renowned, other attacking creatures you control get +1/+1 until end of turn.

Cruel Revival
Destroy target non-Zombie creature. It can’t be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Dark Dabbling

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Dark Petition

Search your library for a card and put that card into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B} {B} {B} to your mana pool.

Day’s Undoing
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Deadbridge Shaman
When Deadbridge Shaman dies, target opponent discards a card.
Deep-Sea Terror
Deep-Sea Terror can’t attack unless there are seven or more cards in your graveyard.
Demolish
Destroy target artifact or land.
Demonic Pact

At the beginning of your upkeep, choose one that hasn’t been chosen —

  • Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
  • Target opponent discards two cards.
  • Draw two cards.
  • You lose the game.
Despoiler of Souls

Despoiler of Souls can’t block.

{B} {B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

Disciple of the Ring

{1}, Exile an instant or sorcery card from your graveyard: Choose one —

  • Counter target noncreature spell unless its controller pays {2}.
  • Disciple of the Ring gets +1/+1 until end of turn.
  • Tap target creature.
  • Untap target creature.
Disperse
Return target nonland permanent to its owner’s hand.
Displacement Wave
Return all nonland permanents with converted mana cost X or less to their owners’ hands.
Divine Verdict
Destroy target attacking or blocking creature.
Dragon Fodder
Put two 1/1 red Goblin creature tokens onto the battlefield.
Dreadwaters
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
Dwynen, Gilt-Leaf Daen

Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

Dwynen’s Elite
When Dwynen’s Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.
Eagle of the Watch
Flying, vigilance
Elemental Bond
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Elvish Visionary
When Elvish Visionary enters the battlefield, draw a card.
Embermaw Hellion

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Enlightened Ascetic
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
Enshrouding Mist
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it’s renowned, untap it.
Enthralling Victor
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Erebos’s Titan

As long as your opponents control no creatures, Erebos’s Titan has indestructible. (Damage and effects that say “destroy” don’t destroy it.)

Whenever a creature card leaves an opponent’s graveyard, you may discard a card. If you do, return Erebos’s Titan from your graveyard to your hand.

Evolutionary Leap
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Exquisite Firecraft

Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can’t be countered by spells or abilities.

Eyeblight Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Eyeblight Massacre
Non-Elf creatures get -2/-2 until end of turn.
Faerie Miscreant

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

Fetid Imp

Flying (This creature can’t be blocked except by creatures with flying or reach.)

{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Fiery Conclusion

As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

Fiery Hellhound
{R}: Fiery Hellhound gets +1/+0 until end of turn.
Fiery Impulse

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Firefiend Elemental

Haste (This creature can attack and {T} as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Flameshadow Conjuring
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Flesh to Dust
Destroy target creature. It can’t be regenerated.
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Forest
G
Foundry of the Consuls

{T}: Add {1} to your mana pool.

{5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Gaea’s Revenge

Gaea’s Revenge can’t be countered.

Haste

Gaea’s Revenge can’t be the target of nongreen spells or abilities from nongreen sources.

Gather the Pack

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

Ghirapur Æther Grid
Tap two untapped artifacts you control: Ghirapur Æther Grid deals 1 damage to target creature or player.
Ghirapur Gearcrafter
When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can’t be blocked except by creatures with flying or reach.)
Gideon, Battle-Forged

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller’s next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

Gideon’s Phalanx

Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Gilt-Leaf Winnower

Menace (This creature can’t be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren’t equal.

Gnarlroot Trapper

{T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell.

{T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Goblin Glory Chaser

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can’t be blocked except by two or more creatures.)

Goblin Piledriver

Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Gold-Forged Sentinel
Flying
Grasp of the Hieromancer

Enchant creature

Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.”

Graveblade Marauder

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

Guardian Automaton
When Guardian Automaton dies, you gain 3 life.
Guardians of Meletis
Defender (This creature can’t attack.)
Hallowed Moonlight

Until end of turn, if a creature would enter the battlefield and it wasn’t cast, exile it instead.

Draw a card.

Hangarback Walker

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.

Harbinger of the Tides

You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner’s hand.

Healing Hands

Target player gains 4 life.

Draw a card.

Heavy Infantry
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Helm of the Gods

Equipped creature gets +1/+1 for each enchantment you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

Hitchclaw Recluse
Reach (This creature can block creatures with flying.)
Hixus, Prison Warden

Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner’s control.)

Honored Hierarch

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Honored Hierarch is renowned, it has vigilance and “{T}: Add one mana of any color to your mana pool.”

Hydrolash

Attacking creatures get -2/-0 until end of turn.

Draw a card.

Infectious Bloodlust

Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.

When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

Infernal Scarring

Enchant creature

Enchanted creature gets +2/+0 and has “When this creature dies, draw a card.”

Infinite Obliteration
Name a creature card. Search target opponent’s graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
Into the Void
Return up to two target creatures to their owners’ hands.
Iroas’s Champion
Double strike (This creature deals both first-strike and regular combat damage.)
Island
U
Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.

−9: You get an emblem with “Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard.”

Jace, Vryn’s Prodigy
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn’s Prodigy, then return him to the battlefield transformed under his owner’s control.
Jace’s Sanctum

Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Jayemdae Tome
{4}, {T}: Draw a card.
Jhessian Thief

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

Joraga Invocation
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Knight of the Pilgrim’s Road
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Knight of the White Orchid

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Knightly Valor

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn’t cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Kothophed, Soul Hoarder

Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Kytheon, Hero of Akros

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner’s control.

{2} {W}: Kytheon gains indestructible until end of turn.

Kytheon’s Irregulars

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

{W} {W}: Tap target creature.

Kytheon’s Tactics

Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn’t cause them to tap.)

Languish
All creatures get -4/-4 until end of turn.
Leaf Gilder
{T}: Add {G} to your mana pool.
Lightning Javelin
Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Liliana, Defiant Necromancer

+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.

−8: You get an emblem with “Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step.”

Liliana, Heretical Healer

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner’s control. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Llanowar Empath
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it’s a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Llanowar Wastes

{T}: Add {1} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Mage-Ring Bully

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

Mage-Ring Network

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool.

Mage-Ring Responder

Mage-Ring Responder doesn’t untap during your untap step.

{7}: Untap Mage-Ring Responder.

Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.

Magmatic Insight

As an additional cost to cast Magmatic Insight, discard a land card.

Draw two cards.

Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Malakir Cullblade
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
Managorger Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Mantle of Webs

Enchant creature

Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

Maritime Guard

Meteorite

When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

{T}: Add one mana of any color to your mana pool.

Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control.
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)
Mind Rot
Target player discards two cards.
Mizzium Meddler

Flash (You may cast this spell any time you could cast an instant.)

When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

Molten Vortex
{R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
Mountain
R
Murder Investigation

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

Nantuko Husk
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Necromantic Summons

Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

Negate
Counter target noncreature spell.
Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Nightmare’s power and toughness are each equal to the number of Swamps you control.

Nightsnare
Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, that player discards two cards.
Nissa, Sage Animist

+1: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They’re still lands.

Nissa, Vastwood Seer

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner’s control.

Nissa’s Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Nissa’s Revelation
Scry 5, then reveal the top card of your library. If it’s a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Nivix Barrier

Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can’t attack.)

When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Orbs of Warding

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

Orchard Spirit
Orchard Spirit can’t be blocked except by creatures with flying or reach.
Outland Colossus

Renown 6 (When this creature deals combat damage to a player, if it isn’t renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can’t be blocked by more than one creature.

Patron of the Valiant

Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Pharika’s Disciple

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Pia and Kiran Nalaar

When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

{2} {R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

Plains
W
Plummet
Destroy target creature with flying.
Possessed Skaab

When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

Prickleboar
As long as it’s your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Priest of the Blood Rite

When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.

At the beginning of your upkeep, you lose 2 life.

Prism Ring

As Prism Ring enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

Prized Unicorn
All creatures able to block Prized Unicorn do so.
Psychic Rebuttal

Counter target instant or sorcery spell that targets you.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

Pyromancer’s Goggles
{T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Rabid Bloodsucker

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

Ramroller

Ramroller attacks each turn if able.

Ramroller gets +2/+0 as long as you control another artifact.

Ravaging Blaze

Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature’s controller.

Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Reave Soul
Destroy target creature with power 3 or less.
Reclaim
Put target card from your graveyard on top of your library.
Reclusive Artificer

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

Relic Seeker

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Returned Centaur
When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.
Revenant

Flying

Revenant’s power and toughness are each equal to the number of creature cards in your graveyard.

Rhox Maulers

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn’t renowned, put two +1/+1 counters on it and it becomes renowned.)

Ringwarden Owl

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Rogue’s Passage

{T}: Add {1} to your mana pool.

{4}, {T}: Target creature can’t be blocked this turn.

Runed Servitor
When Runed Servitor dies, each player draws a card.
Scab-Clan Berserker

Haste

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.

Scrapskin Drake

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

Screeching Skaab
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Seismic Elemental
When Seismic Elemental enters the battlefield, creatures without flying can’t block this turn.
Send to Sleep

Tap up to two target creatures.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don’t untap during their controllers’ next untap steps.

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Sentinel of the Eternal Watch

Vigilance (Attacking doesn’t cause this creature to tap.)

At the beginning of combat on each opponent’s turn, tap target creature that player controls.

Separatist Voidmage
When Separatist Voidmage enters the battlefield, you may return target creature to its owner’s hand.
Serra Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn’t cause this creature to tap.)

Shadows of the Past

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{4} {B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

Shaman of the Pack
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
Shambling Ghoul
Shambling Ghoul enters the battlefield tapped.
Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.

Shivan Reef

{T}: Add {1} to your mana pool.

{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Sigil of the Empty Throne
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
Sigil of Valor

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Sigiled Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Skaab Goliath

As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Skyraker Giant
Reach (This creature can block creatures with flying.)
Skysnare Spider

Vigilance (Attacking doesn’t cause this creature to tap.)

Reach (This creature can block creatures with flying.)

Smash to Smithereens
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact’s controller.
Somberwald Alpha

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

{1} {G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Soulblade Djinn

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Sphinx’s Tutelage

Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they’re both nonland cards that share a color, repeat this process.

{5} {U}: Draw a card, then discard a card.

Stalwart Aven

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Starfield of Nyx

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Stratus Walk

Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can’t be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Subterranean Scout
When Subterranean Scout enters the battlefield, target creature with power 2 or less can’t be blocked this turn.
Suppression Bonds

Enchant nonland permanent

Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.

Swamp
B
Swift Reckoning

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)

Destroy target tapped creature.

Sword of the Animist

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip {2}

Sylvan Messenger

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Tainted Remedy
If an opponent would gain life, that player loses that much life instead.
Talent of the Telepath

Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

Terra Stomper

Terra Stomper can’t be countered.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
Thopter Engineer

When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Thopter Spy Network

At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Thornbow Archer
Whenever Thornbow Archer attacks, each opponent who doesn’t control an Elf loses 1 life.
Throwing Knife

Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.

Timberpack Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Titanic Growth
Target creature gets +4/+4 until end of turn.
Titan’s Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Topan Freeblade

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Tormented Thoughts

As an additional cost to cast Tormented Thoughts, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature’s power.

Totem-Guide Hartebeest
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Touch of Moonglove
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Tower Geist

Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Undead Servant
When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.
Undercity Troll

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

{2} {G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Unholy Hunger

Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Valeron Wardens

Renown 2 (When this creature deals combat damage to a player, if it isn’t renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Valor in Akros
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Vastwood Gorger

Veteran’s Sidearm

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Vine Snare
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Volcanic Rambler
{2} {R}: Volcanic Rambler deals 1 damage to target player.
Vryn Wingmare

Flying

Noncreature spells cost {1} more to cast.

War Horn
Attacking creatures you control get +1/+0.
War Oracle

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Watercourser
{U}: Watercourser gets +1/-1 until end of turn.
Weave Fate
Draw two cards.
Weight of the Underworld

Enchant creature

Enchanted creature gets -3/-2.

Whirler Rogue

When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Tap two untapped artifacts you control: Target creature can’t be blocked this turn.

Wild Instincts
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
Woodland Bellower
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
Yavimaya Coast

{T}: Add {1} to your mana pool.

{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Yeva’s Forcemage
When Yeva’s Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

Yoked Ox

Zendikar Incarnate
Zendikar Incarnate’s power is equal to the number of lands you control.
Zendikar’s Roil
Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.