Fate Reforged

Abzan Advantage
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Abzan Beastmaster
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Abzan Kin-Guard
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
Abzan Runemark

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Abzan Skycaptain

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Ainok Guide

When Ainok Guide enters the battlefield, choose one —

  • Put a +1/+1 counter on Ainok Guide.
  • Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
Alesha, Who Smiles at Death

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {(w/b)} {(w/b)}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Alesha’s Vanguard
Dash {2} {B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Ambush Krotiq

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner’s hand.

Ancestral Vengeance

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Arashin Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
Arashin War Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Archers of Qarsi

Defender

Reach (This creature can block creatures with flying.)

Archfiend of Depravity

Flying

At the beginning of each opponent’s end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Atarka, World Render

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

Aven Skirmisher
Flying
Aven Surveyor

Flying

When Aven Surveyor enters the battlefield, choose one —

  • Put a +1/+1 counter on Aven Surveyor.
  • Return target creature to its owner’s hand.
Bathe in Dragonfire
Bathe in Dragonfire deals 4 damage to target creature.
Battle Brawler
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Battlefront Krushok

Battlefront Krushok can’t be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can’t be blocked by more than one creature.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R} to your mana pool.

Bloodfire Enforcers
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Blossoming Sands

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W} to your mana pool.

Break Through the Line
{R}: Target creature with power 2 or less gains haste until end of turn and can’t be blocked this turn.
Brutal Hordechief

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3} {(r/w)} {(r/w)}: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Cached Defenses
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Channel Harm
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don’t control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Citadel Siege

As Citadel Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
  • Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.
Cloudform

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Enchanted creature has flying and hexproof.

Collateral Damage

As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature or player.

Crucible of the Spirit Dragon

{T}: Add {1} to your mana pool.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crux of Fate

Choose one —

  • Destroy all Dragon creatures.
  • Destroy all non-Dragon creatures.
Cunning Strike

Cunning Strike deals 2 damage to target creature and 2 damage to target player.

Draw a card.

Daghatar the Adamant

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

{1} {(b/g)} {(b/g)}: Move a +1/+1 counter from target creature onto a second target creature.

Dark Deal
Each player discards all the cards in his or her hand, then draws that many cards minus one.
Defiant Ogre

When Defiant Ogre enters the battlefield, choose one —

  • Put a +1/+1 counter on Defiant Ogre.
  • Destroy target artifact.
Destructor Dragon

Flying

When Destructor Dragon dies, destroy target noncreature permanent.

Diplomacy of the Wastes
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Dismal Backwater

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B} to your mana pool.

Douse in Gloom
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Dragon Bell Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Dragonrage
Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain “{R}: This creature gets +1/+0 until end of turn.”
Dragonscale General
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Dromoka, the Eternal

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Enhanced Awareness
Draw three cards, then discard a card.
Ethereal Ambush
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Fascination

Choose one —

  • Each player draws X cards.
  • Each player puts the top X cards of his or her library into his or her graveyard.
Fearsome Awakening
Return target creature card from your graveyard to the battlefield. If it’s a Dragon, put two +1/+1 counters on it.

Feral Krushok

Fierce Invocation
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Flamerush Rider

Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that’s a copy of another target attacking creature. Exile the token at end of combat.

Dash {2} {R} {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Flamewake Phoenix

Flying, haste

Flamewake Phoenix attacks each turn if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

Forest
G
Formless Nurturing
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Friendly Fire
Target creature’s controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card’s converted mana cost.
Frontier Mastodon
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
Frontier Siege

As Frontier Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of each of your main phases, add {G} {G} to your mana pool.
  • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don’t control.
Frost Walker
When Frost Walker becomes the target of a spell or ability, sacrifice it.
Fruit of the First Tree

Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Ghastly Conscription
Exile all creature cards from target player’s graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Goblin Boom Keg

At the beginning of your upkeep, sacrifice Goblin Boom Keg.

When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.

Goblin Heelcutter

Whenever Goblin Heelcutter attacks, target creature can’t block this turn.

Dash {2} {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Gore Swine

Grave Strength
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

Great-Horn Krushok

Grim Contest
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Gurmag Angler
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Harsh Sustenance
Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.
Hero’s Blade

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero’s Blade to it.

Equip {4}

Hewed Stone Retainers
Cast Hewed Stone Retainers only if you’ve cast another spell this turn.
Honor’s Reward
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Hooded Assassin

When Hooded Assassin enters the battlefield, choose one —

  • Put a +1/+1 counter on Hooded Assassin.
  • Destroy target creature that was dealt damage this turn.
Humble Defector
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
Hungering Yeti
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
Island
U
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner’s hand.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.

When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Jeskai Runemark

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

Jeskai Sage

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

Jungle Hollow

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G} to your mana pool.

Kolaghan, the Storm’s Fury

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash {3} {B} {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Lightform

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Enchanted creature has flying and lifelink.

Lightning Shrieker

Flying, trample, haste

At the beginning of the end step, Lightning Shrieker’s owner shuffles it into his or her library.

Lotus Path Djinn

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Lotus-Eye Mystics

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Map the Wastes
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Marang River Prowler

Marang River Prowler can’t block and can’t be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

Mardu Runemark

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Mardu Scout
Dash {1} {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Mardu Shadowspear

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1} {B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Mardu Strike Leader

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash {3} {B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Mardu Woe-Reaper
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Mastery of the Unseen

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

{3} {W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Merciless Executioner
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
Mindscour Dragon

Flying

Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of his or her library into his or her graveyard.

Mistfire Adept

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, target creature gains flying until end of turn.

Mob Rule

Choose one —

  • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
  • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

Monastery Siege

As Monastery Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your draw step, draw an additional card, then discard a card.
  • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Mountain
R
Neutralizing Blast
Counter target multicolored spell.
Noxious Dragon

Flying

When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Ojutai, Soul of Winter

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step.

Orc Sureshot
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
  • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
Palace Siege

As Palace Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
  • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Pilgrim of the Fires
First strike, trample
Plains
W
Pressure Point

Tap target creature.

Draw a card.

Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
Qarsi High Priest
{1} {B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Rageform

When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Rakshasa’s Disdain
Counter target spell unless its controller pays {1} for each card in your graveyard.
Rally the Ancestors
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Reach of Shadows
Destroy target creature that’s one or more colors.
Reality Shift
Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)
Refocus

Untap target creature.

Draw a card.

Renowned Weaponsmith

{T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

Return to the Earth
Destroy target artifact, enchantment, or creature with flying.
Rite of Undoing

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Return target nonland permanent you control and target nonland permanent you don’t control to their owners’ hands.

Rugged Highlands

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G} to your mana pool.

Ruthless Instincts

Choose one —

  • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
  • Target attacking creature gets +2/+2 and gains trample until end of turn.
Sage-Eye Avengers

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner’s hand if its power is less than Sage-Eye Avengers’s power.

Sage’s Reverie

Enchant creature

When Sage’s Reverie enters the battlefield, draw a card for each Aura you control that’s attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that’s attached to a creature.

Sandblast
Sandblast deals 5 damage to target attacking or blocking creature.
Sandsteppe Mastodon

Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

Sandsteppe Outcast

When Sandsteppe Outcast enters the battlefield, choose one —

  • Put a +1/+1 counter on Sandsteppe Outcast.
  • Put a 1/1 white Spirit creature token with flying onto the battlefield.
Scoured Barrens

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B} to your mana pool.

Scroll of the Masters

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Shaman of the Great Hunt

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — {2} {(g/u)} {(g/u)}: Draw a card for each creature you control with power 4 or greater.

Shamanic Revelation

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shifting Loyalties
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Shockmaw Dragon

Flying

Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

Shu Yun, the Silent Tempest

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay {(r/w)} {(r/w)}. If you do, target creature gains double strike until end of turn.

Sibsig Host
When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
Sibsig Muckdraggers

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.

Silumgar, the Drifting Death

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Smoldering Efreet
When Smoldering Efreet dies, it deals 2 damage to you.
Soul Summons
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Soulfire Grand Master

Lifelink

Instant and sorcery spells you control have lifelink.

{2} {(u/r)} {(u/r)}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Soulflayer

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

If a creature card with flying was exiled with Soulflayer’s delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Sudden Reclamation
Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
Sultai Emissary
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Sultai Runemark

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Sultai Skullkeeper
When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
Supplant Form
Return target creature to its owner’s hand. You put a token onto the battlefield that’s a copy of that creature.
Swamp
B
Swiftwater Cliffs

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R} to your mana pool.

Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

{2} {(g/u)} {(g/u)}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent’s choice from your graveyard to your hand.

Tasigur’s Cruelty

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Each opponent discards two cards.

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Take an extra turn after this one. Exile Temporal Trespass.

Temur Battle Rage

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Temur Runemark

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Temur Sabertooth
{1} {G}: You may return another creature you control to its owner’s hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Temur War Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Whenever a permanent you control is turned face up, if it’s a creature, you may have it fight target creature you don’t control.

Thornwood Falls

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U} to your mana pool.

Torrent Elemental

Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

{3} {(b/g)} {(b/g)}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.

Tranquil Cove

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U} to your mana pool.

Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.

−X: Exile each permanent with converted mana cost X or less that’s one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin’s Construct
When Ugin’s Construct enters the battlefield, sacrifice a permanent that’s one or more colors.
Valorous Stance

Choose one —

  • Target creature gains indestructible until end of turn.
  • Destroy target creature with toughness 4 or greater.
Vaultbreaker

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash {2} {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Wandering Champion
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
War Flare
Creatures you control get +2/+1 until end of turn. Untap those creatures.
Warden of the First Tree

{1} {(w/b)}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2} {(w/b)} {(w/b)}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3} {(w/b)} {(w/b)} {(w/b)}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Wardscale Dragon

Flying

As long as Wardscale Dragon is attacking, defending player can’t cast spells.

Whisk Away
Put target attacking or blocking creature on top of its owner’s library.
Whisperer of the Wilds

{T}: Add {G} to your mana pool.

Ferocious — {T}: Add {G} {G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

Whisperwood Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain “When this creature dies, manifest the top card of your library.”

Wild Slash

Ferocious — If you control a creature with power 4 or greater, damage can’t be prevented this turn.

Wild Slash deals 2 damage to target creature or player.

Wildcall
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Will of the Naga

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Winds of Qal Sisma

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W} to your mana pool.

Write into Being
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Yasova Dragonclaw

Trample

At the beginning of combat on your turn, you may pay {1} {(u/r)} {(u/r)}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw’s power until end of turn, untap that creature, and it gains haste until end of turn.